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ESCAPE ROOM - Deluxe Edition

ESCAPE ROOM - Deluxe Edition

A Roblox experience owned by EscapeLovers.

PuzzleENpuzzle-solvingmultiplayermystery

ESCAPE ROOM - Deluxe Edition is a puzzle experience created on 2025-05-16. It has recorded 13,829,162 lifetime visits and 197,888 favorites. Currently, 293 users are playing. The experience holds an 83% like percentage. Players engage with mysterious rooms to solve puzzles within a 60-minute timeframe.

Description (written by the developer; not a statement by this register)

Get ready for a thrilling challenge! You’ve been locked inside a series of mysterious rooms and have only 60 minutes to escape. Use your logic, creativity, and teamwork to solve puzzles and uncover hidden clues. Every second counts — will you make it out in time or be trapped forever? For a deeper immersion, we recommend keeping a pen and paper nearby. Some puzzles will require you to jot down important clues — they could be anywhere: on the walls, hidden in decorations, under objects, or tucked inside unexpected places. Click around the room to interact with anything that looks suspicious or interesting. If you're playing with friends, communication is key. Remember, you're not escaping alone — you're a team. Working together and combining everyone's thoughts is always better than going solo. Tags: Mystery, Escape Room, Puzzles, Multiplayer, Escapelovers, Brain Teaser, Mind Game, Logic, pen and paper, teamwork. Riddle

Last updated by the developer 17 Sept 2026, 06:32 UTC.

94
playing (measured 17 Sept 2026, 10:50 UTC)
14,784,093
lifetime visits
83%
liked (12,720 👍 / 2,680 👎)
217,609
favourites (14.7 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94739416.527 August 202617 September 2026
500 measurements spanning 21 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 10:5094-8
17 Sept 2026, 09:50102-21
17 Sept 2026, 08:50123+2
17 Sept 2026, 07:50121-59
17 Sept 2026, 06:50180-30
17 Sept 2026, 05:50210-48
17 Sept 2026, 04:50258-21
17 Sept 2026, 03:50279-44
17 Sept 2026, 02:50323+50
17 Sept 2026, 01:50273no change
17 Sept 2026, 00:50273+6
16 Sept 2026, 23:50267+32
16 Sept 2026, 22:50235+3
16 Sept 2026, 21:50232-59
16 Sept 2026, 20:50291-18
16 Sept 2026, 19:50309+6
16 Sept 2026, 18:50303+62
16 Sept 2026, 17:50241-10
16 Sept 2026, 16:50251+20
16 Sept 2026, 15:50231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Can't Have You · other468,389 · 13.3% win
Who's Evan? · other420,072 · 11.2% win
Cast A Spell · other396,965 · 9.4% win
Shake Your Skeleton! · other346,071 · 0.00% win
Bad Choice, Really Bad Choice · other295,358 · 13.9% win
Bloody Revenge · other261,801 · 9.1% win
Risking My Life · other254,604 · 10.2% win
Playing With Money · other237,333 · 0.00% win
Easy Task : D · other202,305 · 8.8% win
A New Jurassic Era · progression121,414 · 0.00% win
Explode This Place! · other107,433 · 1.9% win
Under Control · other77,652 · 5.4% win
Part Of The Cure · other74,872 · 4.5% win
A Gift For You · other53,507 · 2.3% win
Hide it, Don't Let Them See it · secret19,676 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 202622 October 2026
642 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 642
Measured (UTC)% likedChange
22 Oct 2026, 18:3583no change
12 Oct 2026, 18:3283no change
2 Oct 2026, 18:3283no change
22 Sept 2026, 18:3183no change
17 Sept 2026, 10:5083no change
17 Sept 2026, 09:5083no change
17 Sept 2026, 08:5083no change
17 Sept 2026, 07:5083no change
17 Sept 2026, 06:5083no change
17 Sept 2026, 05:5083no change
17 Sept 2026, 04:5083no change
17 Sept 2026, 03:5083no change
17 Sept 2026, 02:5083no change
17 Sept 2026, 01:5083no change
17 Sept 2026, 00:5083no change
16 Sept 2026, 23:5083no change
16 Sept 2026, 22:5083no change
16 Sept 2026, 21:5083no change
16 Sept 2026, 20:5083no change
16 Sept 2026, 19:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.