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[🇮🇩] Are you sad?

[🇮🇩] Are you sad?

A Roblox experience owned by Pinoy Relapse.

RoleplayENmental healthchillroleplay

Description (written by the developer; not a statement by this register)

[RELAPSE] Are you sad? “Sometimes healing means falling… and standing up again.” Welcome to Relapse, a safe space to feel, reflect, and reconnect with yourself. ✨ Features: 🌲 Treehouse to escape and think 🎵 Relapse-themed songs that match your mood 🏕️ Camp area to vibe with others or sit alone 🎠 Playground and swing — where memories hit different 🌊 Small peaceful lake to calm your thoughts 🎨 Change the theme to fit your vibe — moody, rainy, foggy, or sunset • Available Keybinds: • Press [R] to ragdoll or unragdoll. • Press [Ctrl] to sprint. • Press [Shift] + [P] to enter Freecam. • Available Commands: • /headless or /unheadless • /korblox or /unkorblox • /rejoin • /re /reset /refresh – Refresh This isn’t just a game. It’s a quiet reminder: It’s okay to fall. What matters is you keep trying. Come chill, heal, or just exist. You’re not alone here. 🖤

Last updated by the developer 4 Aug 2026, 04:28 UTC.

0
playing (measured 11 Aug 2026, 14:33 UTC)
499,288
lifetime visits
87%
liked (274 👍 / 40 👎)
2,416
favourites (4.8 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Level and Credits
199 R$
2x Level and Credits
149 R$
Vip
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Mga Ka Relapse · welcome84,216 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0687no change
24 Aug 2026, 21:1887no change
14 Aug 2026, 21:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.