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Fly a Car

Fly a Car

A Roblox experience owned by Legends 2077.

RacingENvehicle combatpet collectionleaderboards

Fly a Car is a racing experience created on 2025-05-16. It has 2,322,555 lifetime visits and 165,313 favorites. Currently, 7 players are active. The game holds a 96% like percentage. These metrics define its current standing within the Roblox platform's racing genre.

Description (written by the developer; not a statement by this register)

Welcome to Flying Car Training🚗! 🏁Race to get Wins! 🚗Buy OP Flying Cars with Wins! 💪Train with your car to get Energy to fly faster! 🥚Hatch Epic Pets to get more Energy! 🌐Collect Pets and climb the leaderboards! ❤️ Join the group for group rewards! 😎 Premium Benefits: +10% Wins & Power! ✨ Have fun, and thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 16 May 2026, 15:35 UTC.

7
playing (measured 10 Aug 2026, 16:49 UTC)
2,322,555
lifetime visits
96%
liked (7,115 👍 / 324 👎)
168,774
favourites (72.7 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4931first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets
499 R$
VIP
499 R$
2x Wins
399 R$
2x Power
399 R$
2x Acceleration
299 R$
Triple Open
249 R$
Super Luck
209 R$
Fast Open
179 R$
Auto Rebirth
79 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1696no change
13 Oct 2026, 11:1696no change
3 Oct 2026, 11:1596no change
23 Sept 2026, 11:0896no change
13 Sept 2026, 11:0796no change
3 Sept 2026, 11:0696no change
24 Aug 2026, 08:1596no change
14 Aug 2026, 08:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.