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Fly a Car

Fly a Car

A Roblox experience owned by Legends 2077.

RacingENvehicle combatpet collectionleaderboards

Fly a Car is a racing experience created on 2025-05-16. It has 2,322,555 lifetime visits and 165,313 favorites. Currently, 7 players are active. The game holds a 96% like percentage. These metrics define its current standing within the Roblox platform's racing genre.

Description (written by the developer; not a statement by this register)

Welcome to Flying Car Training🚗! 🏁Race to get Wins! 🚗Buy OP Flying Cars with Wins! 💪Train with your car to get Energy to fly faster! 🥚Hatch Epic Pets to get more Energy! 🌐Collect Pets and climb the leaderboards! ❤️ Join the group for group rewards! 😎 Premium Benefits: +10% Wins & Power! ✨ Have fun, and thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 16 May 2026, 15:35 UTC.

7
playing (measured 10 Aug 2026, 16:49 UTC)
2,322,555
lifetime visits
96%
liked (7,022 👍 / 315 👎)
166,026
favourites (71.5 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4931first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets
499 R$
VIP
499 R$
2x Power
399 R$
2x Wins
399 R$
2x Acceleration
299 R$
Triple Open
249 R$
Super Luck
209 R$
Fast Open
179 R$
Auto Rebirth
79 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0696no change
24 Aug 2026, 08:1596no change
14 Aug 2026, 08:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.