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Toilet Defenders: Return

Toilet Defenders: Return

A Roblox experience owned by Frying Pan Central.

Toilet Defenders: Return is a Roblox experience created on 2025-05-16. It currently has 96 players and 3,587,008 lifetime visits. The game holds a 87% like percentage and 6,567 favorites. No specific genre is assigned. Players choose between Toilets and Agents sides, utilizing abilities and cooperative gameplay to defeat bosses and acquire characters.

Description (written by the developer; not a statement by this register)

📁Welcome to Toilet Defenders: Return 📘 GamePlay: There you can play for two sides : Toilets and Agents At the beginning of the game you get a free agent, use it to start your journey in this world. Coop with friends or random people to defeat stronger bosses and get better characters! 📙 Controls: PC: 1, 2, 3.. 0 - Abilities Ctrl - Run Q - First Person Console: "L2" - Max view Abilities DPad — 1, 2, 3, 4 X + DPad — 5, 6, 7, 8 Y + DPad — 9, 10 📕DATA BACKUP ● To backup your data, you need to join the community server. Its icon looks like a joystick on a blue background. After that, please create a ticket and describe your issue. Version 1.1.2 Add game to favorite and leave a like for more updates.

Last updated by the developer 8 Jun 2026, 15:20 UTC.

96
playing (measured 10 Aug 2026, 19:16 UTC)
3,587,008
lifetime visits
87%
liked (2,657 👍 / 397 👎)
6,797
favourites (1.9 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1692first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Outfit17_Pass
4,399 R$
A-Heavy_Pass
4,299 R$
Outfit14_Pass
3,999 R$
RocketGuy_Pass
3,299 R$
Nerd_Pass
2,499 R$
SoldierToilet_Pass
2,499 R$
PartyGuy_Pass
2,499 R$
Outfit13_Pass
1,699 R$
ToiletSide
1,699 R$
Outfit12_Pass
1,699 R$
Outfit10_Pass
1,699 R$
InfectedBoys
1,699 R$
G_Pass
1,699 R$
StarterPack
699 R$
Inf Jetpack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome410,444 · 43.7% win
No Party · other199,972 · 21.5% win
I am stronger · progression189,236 · 18.3% win
Easy Peasy · other166,451 · 15.9% win
Easy-Mode · other152,182 · 13.7% win
A-Heavy · other98,712 · 8.8% win
Hard-Mode81,894 · 7.3% win
BossRush · progression59,186 · 4.7% win
Insane-Mode · progression41,316 · 3.5% win
??RANDOMIZE?? · other19,511 · 2.0% win
XMAS · other16,822 · 0.70% win
Spooky · other12,814 · 0.40% win
Reverse-Mode · other8,026 · 0.20% win
Too Silly! · other1,376 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2287no change
14 Aug 2026, 04:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.