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[ πŸ”° PART 2 OUT ! ] Anarchy Tower

[ πŸ”° PART 2 OUT ! ] Anarchy Tower

A Roblox experience owned by AMC_Group.

ObbyENchillcherry blossomsolo

Description (written by the developer; not a statement by this register)

🏰 Anarchy Tower Welcome to Anarchy Tower, a calm and peaceful obby experience designed for players who enjoy exploring and taking on light challenges at their own pace. Climb a beautifully crafted tower set in a tranquil, dreamlike world high above the clouds. Each stage offers simple yet satisfying obstacles with no timers, no pressure, and no competition just a relaxing atmosphere where you can unwind, play solo, or hang out with friends. Reach the top to discover a quiet moment beneath the cherry blossom tree a peaceful reward for the journey. Take your time. Enjoy the view. You’ve got this. FYI, The owner and admins might be trolling sometimes... but it’s all in good fun. πŸ˜„

Last updated by the developer 8 Jun 2025, 02:54 UTC.

0
playing (measured 12 Aug 2026, 14:48 UTC)
1,107
lifetime visits
100%
liked (19 πŸ‘ / 0 πŸ‘Ž)
9
favourites (8.1 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
299 R$
Magic Carpet
199 R$
VIP+
139 R$
Skip All
99 R$
Boombox
99 R$
Boxing Gloves
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anarchy Tower ! Β· welcome239 Β· 0.00% win
Anarchy Tower Part 1 Completion Badge Β· progression36 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.