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[😎] Troll Sigma Tower

[😎] Troll Sigma Tower

A Roblox experience owned by Wino Games.

ObbyENtower climbingslap mechanicssigma meme

[😎] Troll Sigma Tower is an obby experience created on 2025-05-16. It has accumulated 8,082,368 lifetime visits and 824,538 favorites. The game holds a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Are you a true Sigma? Prove it in the Troll Sigma Tower! πŸ’ͺ Full of brain-bending slaps and goofy challenges β€” only the strongest minds survive! πŸ–οΈ Watch out! Other players can SLAP you off the tower! πŸ† Reach the top to earn the Fire Slap and Flying Carpet then show who's the boss! πŸ‘ Like the game and join the group to unlock the shortcut and Fire Slap! Thanks for playing, legend. Stay Sigma. 😎

Last updated by the developer 12 Jun 2026, 21:09 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
8,082,368
lifetime visits
97%
liked (114,549 πŸ‘ / 3,673 πŸ‘Ž)
824,455
favourites (102.0 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
699 R$
Rainbow Slap
549 R$
Laser Gun
399 R$
Flying Carpet
399 R$
Giant Slap Tool
299 R$
Slap
99 R$
Banana Peel
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome3,804,953 Β· 0.00% win
Secret Slap! Β· secret1,110,291 Β· 0.00% win
Finished! Β· progression999,396 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 β€” 97 % liked23 August 2026 β€” 97 % liked2 September 2026 β€” 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5097no change
23 Aug 2026, 21:4997no change
13 Aug 2026, 21:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.