Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Scavengers [HAMMER]

Scavengers [HAMMER]

A Roblox experience owned by Green Lightning!.

SurvivalENsurvivalcraftingmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Scavengers! How long can you survive? ⛏️ Gather materials 🍎 Hunt food 🗡️ Fight monsters 💎 Find treasure 🔨 Craft tools 🔎 Discover secrets ❄️ Survive disasters 📣 Signal help ✨ Play with friends 🎮 Made by Green Lightning

Last updated by the developer 26 Jul 2026, 22:08 UTC.

0
playing (measured 10 Aug 2026, 16:16 UTC)
4,781
lifetime visits
71%
liked (48 👍 / 20 👎)
79
favourites (16.5 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Titan Class
199 R$
The Meteorologist
99 R$
The Survivalist Class
99 R$
The Builder
99 R$
The Chef Class
99 R$
The Master Class
99 R$
The Miner Class
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,199 · 0.00% win
Tree · other990 · 0.00% win
Chest · collection491 · 0.00% win
Cactus · other476 · 0.00% win
Iron · collection187 · 0.00% win
Gold · collection181 · 0.00% win
Emerald · collection73 · 0.00% win
The Chef · other65 · 0.00% win
The Survivalist · progression45 · 0.00% win
Escape · progression41 · 0.00% win
The Master · progression25 · 0.00% win
The Source · secret24 · 0.00% win
The Miner · collection21 · 0.00% win
Meteorite · collection20 · 0.00% win
The Titan · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.517 August 2026 — 70 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:4871+1
17 Aug 2026, 23:4770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.