[🔪] Brainrot Hide And Seek
A Roblox experience owned by Pixelated Brainrot.
Social & hangoutENhide and seekprop huntbrainrot meme
[🔪] Brainrot Hide And Seek is a social-hangout experience created on 2025-05-16. The game has accumulated 3,614,224 lifetime visits and 2,676 favorites. Currently, zero players are active. The title holds an 85% like percentage. It features mechanics involving morphing into characters and eliminating impostors.
Description (written by the developer; not a statement by this register)
Brainrot Hide And Seek is a chaotic mix of Hide and Seek, Prop Hunt, and total brainrot madness! 🧠 HIDERS: Morph into brainrot characters to blend in. Walk, act, and move like an NPC. Don’t get caught slipping… or shouting nonsense. 🔫 SEEKERS: Find and eliminate the impostor players hiding as BRAINROT! Once caught, they join your team with even more brainrot energy. 💣 Hilarious voice lines, chaotic gameplay, and absurd hiding tactics! 🎯 Can you outsmart the seekers or will your cover be BLOWN? 💥 Collect coins to unlock new skins, powers, and weapons! ⚠️ This game contains dumb jokes, silly sounds, and BRAINROT ⚠️ ⭐ LIKE the game, FOLLOW for UPDATES, and JOIN the group to flex exclusive rewards!
Last updated by the developer 23 Feb 2026, 17:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.