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Abandoned Hall

Abandoned Hall

A Roblox experience owned by PieboGames.

HorrorENhorrorstory-drivendaycare

Description (written by the developer; not a statement by this register)

You, a former daycare worker, return seeking a truth long forgotten. But upon entering, you realize the place has become an abandoned hall, and what was once filled with joy and smiles is now consumed by silence and loneliness. Are you ready? Credits: Jubok: Ratt BambluxYT: Dogic AnnikaChannel: Doughy Ravix: Puppet Dan: Papa-The FunfunProd: Mr.Sam GilgameshGaming, SheriffToaster308, Zoobly_jay, Asterlulani: Artists DeveloperGuy: Developer 👍 Enjoy the game to support us! 🔔 Activate the bell to be notified when something new arrives ⭐ Favorite the game to help future updates! 💬 Join our group!

Last updated by the developer 26 Jul 2026, 05:56 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
331,465
lifetime visits
70%
liked (379 👍 / 159 👎)
2,257
favourites (6.8 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome81,030 · 36.4% win
Chapter 1 · progression18,521 · 18.2% win
Welcome to RP! · welcome12,412 · 0.00% win
Chapter 2 · progression11,044 · 18.2% win
Chapter 4 · progression9,489 · 18.2% win
Chapter 3 · progression8,485 · 36.4% win
Chapter 5 · progression7,282 · 18.2% win
De-LovLov · other3,300 · 0.00% win
Chapter 6 · progression3,190 · 0.00% win
Ball of Yarn · collection423 · 0.00% win
The Remains · other206 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3670no change
15 Aug 2026, 00:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.