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Steal Trash

Steal Trash

A Roblox experience owned by My Trash Studio.

TycoonENtycoonstealthoffline-earnings

Steal Trash is a tycoon experience created on 2025-05-16. It has recorded 2,061,254 lifetime visits and 5,021 favorites. The game holds a 97% like percentage. Currently, zero players are active. The title supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

♻️ Welcome to Steal Trash ♻️ Be fast, be sneaky, and outsmart your opponents! Can you become the richest trash tycoon? How to Play: 🗑️ Buy rare trash before it disappears! 😈 Steal trash from other players' bases! 🔨 Knock others back with your frying pan! 🛡️ Activate your forcefield to protect your base! 💸 Trash earns you money every second... even when you're offline! 🎁 Like the game and join the group for a FREE bonus trash item! 💻 Supports Desktop, Mobile, Tablet and Console players

Last updated by the developer 17 May 2026, 23:38 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
2,061,254
lifetime visits
97%
liked (16,378 👍 / 560 👎)
5,020
favourites (2.4 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisible Cape
799 R$
2x Cash
249 R$
+2 Extra Slots
199 R$
2x Speed
99 R$
Intrusion Alarm
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome796,001 · 0.00% win
First Common · welcome575,662 · 0.00% win
First Uncommon · collection375,900 · 0.00% win
First Rare · collection283,198 · 0.00% win
1 Stolen · other260,957 · 0.00% win
First Epic · progression208,370 · 0.00% win
Boneca Ambalabu · other193,199 · 0.00% win
Tree · other156,661 · 0.00% win
Wooden Crate · collection149,696 · 0.00% win
First Legendary · collection147,148 · 0.00% win
Apple · other145,423 · 0.00% win
Poop · other143,683 · 0.00% win
Burger · collection141,787 · 0.00% win
Chair · other135,560 · 0.00% win
Banana Peel · collection132,997 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0397no change
14 Aug 2026, 09:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.