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100 PLAYER TROLL STAIRS  😈

100 PLAYER TROLL STAIRS 😈

A Roblox experience owned by PieTie Studios.

ObbyENtrollobbymultiplayer

100 PLAYER TROLL STAIRS 😈 is an obby experience created on 2025-05-16. The game has recorded 1,222,639 lifetime visits and 32,326 favorites. Currently, zero players are active. The title holds a 65% like percentage. The description indicates gameplay involves climbing disappearing stairs while interacting with other participants.

Description (written by the developer; not a statement by this register)

100 players troll stairs 🪜 This is a troll 🤡 obby where the goal is to climb a HUGE set of stairs with 100 other players! But watch out… the steps disappear behind you! ⛓️ Be quick, don’t fall, and race to the top! 🏃‍♀️💨 Can you make it all the way up? 🪜 Climb up the stairs! 🔧 Collect cool gear by staying in the game! 😈 Mess with your friends! 💥 Can you escape? 💸 Join the group/community server (report bug(s) for a prize!) ✨ Inspired by other similar obby games!

Last updated by the developer 16 Apr 2026, 04:33 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
1,222,639
lifetime visits
65%
liked (4,616 👍 / 2,481 👎)
32,321
favourites (26.4 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

laser gun
649 R$
sword
499 R$
flying cloud
499 R$
flying carpet
499 R$
grapple hook.
399 R$
gravity coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 player troll stairs (welcome) · welcome708,154 · 0.00% win
stage 1 (ur so cool) · progression679,895 · 0.00% win
stage 2 · progression631,687 · 0.00% win
stage 3 · progression473,355 · 0.00% win
stage 4 · progression224,667 · 0.00% win
banana · other99,530 · 0.00% win
1 rebirth · progression96,298 · 0.00% win
troll a pinning tower · other58,802 · 0.00% win
stage 5 · progression36,868 · 0.00% win
easy obby · progression30,603 · 0.00% win
5 rebirths · progression23,940 · 0.00% win
what could be at the top? · other18,204 · 0.00% win
medium obby · progression17,532 · 0.00% win
the sign room · other7,390 · 0.00% win
meet the owner · other6,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0565no change
14 Aug 2026, 13:5365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.