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Gubby Goes Fishing [PUBLIC TESTING]

Gubby Goes Fishing [PUBLIC TESTING]

A Roblox experience owned by Trophull's Studio.

SimulatorENfishinglow-polyadventure

Description (written by the developer; not a statement by this register)

[This game is Alpha, may expect Bugs and Glitches] THE GAME IS NOT FULLY DONE, MAY CAUSE HUGE BUGS recommended on PC devices. 🐰Gubby Goes Fishing is an adorable, adventure-packed fishing game where you join Gubby, the enthusiastic little low-poly rabbit, on a quest for the perfect catch! Explore vibrant underwater landscapes, dodge mischievous sea creatures, and master the art of fishing with quirky tools and upgrades. Whether you're reeling in rare treasures or uncovering hidden secrets of the deep, every fishing trip is a fin-tastic adventure! Cast your line, test your skills, and help Gubby become the ultimate fishing champion! Let me know if you'd like any tweaks! 🎣🐟🐰 [This game is inspired of Cat Goes Fishing!]

Last updated by the developer 14 Jun 2025, 00:52 UTC.

0
playing (measured 20 Aug 2026, 06:01 UTC)
722
lifetime visits
0%
liked (0 👍 / 1 👎)
1
favourites (1.4 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Boombox
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50 · 0.00% win
Hat Catcher0 · 0.00% win
Rookie fisher0 · 0.00% win
Beta Tester.0 · 0.00% win
Water 'n Combo0 · 0.00% win
SHAZAM!0 · 0.00% win
wealthy0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.