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[UPD] Lag's Wall Hop Difficulty Chart

[UPD] Lag's Wall Hop Difficulty Chart

A Roblox experience owned by Lags Studios.

ObbyENwall hopdifficulty chartparkour

Lag's Wall Hop Difficulty Chart is an obby experience created on 2025-05-17. It has accumulated 4,612,961 lifetime visits and 74,263 favorites. Currently, 8 users are playing. The game holds a 75% like percentage. The description highlights over 90 stages, save functionality, and reset mechanics.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Lag's Wall Hop Difficulty Chart! 🔥 This is a challenging Wall Hop Difficulty Chart with 90+ Stages! ⭐ Like and favorite the game to counteract the rage quitters! 🔥 ✅ All stages have been tested and are possible! 📈 Your progress saves, so you can take a break and come back later if you’re stuck! 💀 Press R to Reset! 📊Tags: Obby, Fun, Hard, Challenging, Enjoyable, Friends, dco, difficulty chart, chart, tower, tower of hell, wrap around, wrap, climb, truss, part, stud, jump, high jump, wall hop, Wall Hop, Wall hop, Wall hop, wall hop, wallhop, ladder flick, obby, parkour, movement training, advanced obby, skill-based, speedrun, challenge, difficulty progression, hardcore obby, pro parkour, time trial, leaderboard, competitive, obstacle course, flicking, jumping, wall jumping, practice, training, movement skills, tower, pro, obby, fun, wallhop practise, troll is a pinning tower, troll is a phinning tower, troll is a pining tower, whdc

Last updated by the developer 1 Aug 2026, 08:15 UTC.

8
playing (measured 10 Aug 2026, 15:46 UTC)
4,612,961
lifetime visits
75%
liked (6,229 👍 / 2,078 👎)
74,334
favourites (16.1 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands! [80% SALE]
299 R$
VIP! [80% SALE]
99 R$
Magic Carpet! [80% SALE]
79 R$
Slap Tool [80% SALE]
79 R$
Gravity Coil [80% SALE]
59 R$
Speed coil [80% SALE]
49 R$
RGB Halo [60% SALE]
39 R$
2x Coins [80% SALE]
25 R$
Boombox [80% SALE]
25 R$
RGB Trail [50% SALE]
25 R$
Rainbow Trail [50% SALE]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Lag's Wall Hop Difficulty Chart! · welcome2,653,024 · 100.0% win
You Beat Effortless Difficulty! · progression2,127,077 · 91.7% win
You Beat Easy Difficulty! · progression1,067,287 · 47.4% win
You Beat Medium Difficulty! · progression588,450 · 37.3% win
You Beat Hard Difficulty! · progression152,323 · 22.2% win
You Beat "Difficult" Difficulty! · progression82,421 · 14.1% win
You Beat Challenging Difficulty! · progression58,009 · 8.1% win
Duck. · other52,128 · 3.0% win
You Beat Intense Difficulty! · progression34,030 · 5.0% win
You Met The Developers! · other8,065 · 0.00% win
You Beat Extreme Difficulty! · progression7,507 · 0.00% win
You Beat Insane Difficulty! · progression3,489 · 1.0% win
You Met The Owner! · social3,417 · 0.00% win
Chair. · other112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1875no change
14 Aug 2026, 02:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.