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[UPD]Desolate

[UPD]Desolate

A Roblox experience owned by Desolate Official Dev Team.

HorrorENhorrorsurvivalasymmetric multiplayer

Desolate is a horror experience created on 2025-05-17. It has accumulated 4,201,195 lifetime visits and holds 21,288 favorites. The game maintains a 60% like percentage. Currently, zero users are playing. The description indicates roles for survivors and killers within a corrupted setting.

Description (written by the developer; not a statement by this register)

ICON BY:Bread and Crumbs Welcome to the place where forgotten things are thrown away. Lost people, failed experiments, broken worlds… everything ends up here. SURVIVORS: Complete the objectives, protect each other, and survive until the timer hits 0. KILLERS: Hunt them down. Don’t let anyone escape. Every quest you finish wakes something deeper. Every match strengthens the world watching you. Once you enter, there is no going back. This is your home now abandoned, corrupted, and never letting go.

Last updated by the developer 10 Aug 2026, 14:58 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
4,201,195
lifetime visits
61%
liked (5,061 👍 / 3,280 👎)
21,410
favourites (5.1 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
Eclipsed Grasp
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

606160.514 August 2026 — 60 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0461+1
14 Aug 2026, 03:0360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.