Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Be a Gubby [ DANCE 🎩]

Be a Gubby [ DANCE 🎩]

A Roblox experience owned by Xism Fan Klub.

RoleplayENroleplaydancecharacter customization

Be a Gubby [ DANCE 🎩] is a roleplay experience created on 2025-05-17. The game has accumulated 1,025,034 lifetime visits and 2,206 favorites. It currently has 0 players online. The title features a 90% like percentage. Controls include R for Loaf and T for Dance.

Description (written by the developer; not a statement by this register)

Welcome to Be a Gubby, where you get the chance to be a Gubby; Controls (so far): R - Loaf T - Dance

Last updated by the developer 6 May 2026, 19:53 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
1,025,034
lifetime visits
90%
liked (790 👍 / 87 👎)
2,204
favourites (2.2 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Be a Gubby · other532,326 · 0.00% win
Be Microwaved · other286,401 · 0.00% win
Wear a Propeller Hat · other147,290 · 0.00% win
10 Carrots · collection97,858 · 0.00% win
Wear a Traffic Cone · other80,531 · 0.00% win
Wear a Fedora · other80,295 · 0.00% win
Wear a Pirate Hat · other59,031 · 0.00% win
50 Carrots · collection12,433 · 0.00% win
100 Carrots · collection3,216 · 0.00% win
Be a Big Gubby · other3,019 · 0.00% win
250 Carrots · collection316 · 0.00% win
500 Carrots · collection54 · 0.00% win
1000 Carrots · collection15 · 0.00% win
Found Secret · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3190no change
14 Aug 2026, 15:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.