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Troll Throw Tower 💪 [SUBSPACE ✨ ]

Troll Throw Tower 💪 [SUBSPACE ✨ ]

A Roblox experience owned by silly gatos!.

PuzzleENphysicstowerpuzzle

Description (written by the developer; not a statement by this register)

Each level is bigger, more unstable, and crazier. Use your intuition or use physics to throw! Can you defeat this tower? Let's see! 😮 🧠 Progressive puzzles that combine throwing and physics! 🎯 Fun rewards for strategically taking down towers! 👍 Thumbs up and join the group to skip the tower!

Last updated by the developer 13 Sept 2025, 22:44 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
76,138
lifetime visits
95%
liked (860 👍 / 44 👎)
1,698
favourites (22.3 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet! ✨
349 R$
VIP!
199 R$
Scale Up!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,314 · 0.00% win
Finished Tower! · progression1,947 · 0.00% win
Speed Demon! · other93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:0295no change
15 Aug 2026, 13:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.