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Size Tower

Size Tower

A Roblox experience owned by Game Indo.

AdventureENplatformerpuzzlesize manipulation

Size Tower is an adventure experience created on 2025-05-17. It has recorded 2,006,445 lifetime visits and 296,740 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights mechanics involving changing player size to navigate obstacles.

Description (written by the developer; not a statement by this register)

Welcome to Size Tower! A quirky and shape-shifting tower where your size matters! Change your scale to overcome unique obstacles and outsmart the stages ahead! Grow Large: Reach higher places with powerful jumps! But be careful — the bigger you are, the slower you move. Shrink Down: Fit through tight spaces and discover hidden paths, but mind your tiny jumps! ⚙️ This game has FREE checkpoints if you join the Game Indo group and like the game! 🔁 Fall? No worries — reset to instantly return to your last checkpoint! Stretch tall, squeeze small, and master the art of scale in Size Tower! Can you conquer all floors with the perfect size at the right time? 👍 Join our Group & Like the game to earn the Member title and Checkpoints! 🛠️ shutdown = update game

Last updated by the developer 17 Jun 2026, 13:56 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
2,006,445
lifetime visits
91%
liked (745 👍 / 76 👎)
296,730
favourites (147.9 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,514,025 · 100.0% win
Finish · progression83,610 · 80.0% win
Finish Mini Tower · progression30,197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked13 September 2026 — 91 % liked14 August 202613 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 12:1791no change
14 Aug 2026, 09:3091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.