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[🧹] +1 Speed Mop Escape!

[🧹] +1 Speed Mop Escape!

A Roblox experience owned by ChromicStudios.

ObbyENcleaning simulationspeedrunrebirth progression

Description (written by the developer; not a statement by this register)

🧹 WELCOME TO +1 Speed Mop✨ 🧽 Clean floors and become the fastest MOP! 💰 Earn cash by cleaning dirty areas ⚡ Gain Speed every time you clean 🏆 Complete objectives and earn Wins 🔄 Rebirth to unlock powerful boosts and progress faster 🌎 Explore new areas and discover bigger challenges 📈 Climb the leaderboards and become the ultimate cleaning master 🔥 Unlock insane speeds and become the fastest MOP in the world! 🔑 Tags: Speed, Keyboard, Candy, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun, Slime

Last updated by the developer 11 Aug 2026, 00:10 UTC.

0
playing (measured 11 Aug 2026, 06:05 UTC)
11,194
lifetime visits
64%
liked (102 👍 / 57 👎)
655
favourites (58.5 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50X Void Puddle
699 R$
[LIMITED] Mauve Mop
649 R$
Azura Mop
429 R$
[LIMITED] Dragon Mop
349 R$
10X Acid Puddle
249 R$
Shadow Mop
199 R$
2x Wins
99 R$
Pro Pack
79 R$
5X Aqua Puddle
69 R$
[OP] Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome45,776 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

648775.516 August 2026 — 87 % liked26 August 2026 — 86 % liked5 September 2026 — 86 % liked15 September 2026 — 83 % liked25 September 2026 — 82 % liked15 October 2026 — 64 % liked16 August 202615 October 2026
6 measurements spanning 60 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 23:0164-18
25 Sept 2026, 22:5282-1
15 Sept 2026, 22:2383-3
5 Sept 2026, 22:2386no change
26 Aug 2026, 22:2286-1
16 Aug 2026, 22:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.