Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ninja Tower

Ninja Tower

A Roblox experience owned by Batman's games.

ObbyENparkourninjatower

Ninja Tower is an obby experience created on 2025-05-17. It has recorded 957,120 lifetime visits and 650 favorites. The current player count is 0. The game holds a 68% like percentage. It is categorized as an obby genre experience within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

Welcome to Ninja Tower 😁This is a tower where you can test your ninja parkour skills😁 👍Like and favourite if you enjoyed this game⭐ Join batman's games for more towers like this.

Last updated by the developer 8 Aug 2025, 12:32 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
957,120
lifetime visits
68%
liked (160 👍 / 75 👎)
649
favourites (0.7 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Gravity Coil
49 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome715,196 · 100.0% win
You won!!! · progression191,359 · 66.7% win
100K VISITS!!! · other20,685 · 0.00% win
Meet the owner! · other602 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked2 November 2026 — 68 % liked14 August 20262 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:0268no change
14 Aug 2026, 16:0068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.