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[☁️] PWUFFI MATCHING OUTFITS

[☁️] PWUFFI MATCHING OUTFITS

A Roblox experience owned by 'Pwuffi.

RoleplayENDa HoodAvatar CustomizationUGC Catalog

Description (written by the developer; not a statement by this register)

Welcome to PWUFFI MATCHING OUTFITS Please like to game to let us grow! Browse and try on matching Da Hood outfits for you and your friends. New styles are added regularly to keep up with trends. All purchases stay in your inventory. Join the group for updates and to request item removals: https://www.roblox.com/communities/5821822/Pwuffi#!/about Built by: @myvori I do not own any of the UGC or clothing in this game. If your UGC or clothing is featured and you want it removed, post on the group wall and it will be removed. Tags: Matching, Outfits, Da Hood, Soft, Preppy, Y2K, Cute, Aesthetic, Outfit Shop, Hair Combos, Try On, Buy, Avatar, Catalog, Trendy, Outfit Ideas, Clothing Store, Matching Clothes, Home Store, Steal Outfits, Cheap Outfits, Hair, Avatars, DH Style, Summer Fits, Outfit Loader, Friends Matching

Last updated by the developer 9 Aug 2026, 15:07 UTC.

2
playing (measured 10 Aug 2026, 19:18 UTC)
295,386
lifetime visits
73%
liked (327 👍 / 119 👎)
7,758
favourites (26.3 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hi
500 R$
hi
385 R$
hi
285 R$
Hi
100 R$
hi
72 R$
hi
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome150,368 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.515 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 73 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3073-1
25 Aug 2026, 01:3274no change
15 Aug 2026, 01:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.