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Kpop [Horror]

Kpop [Horror]

A Roblox experience owned by Fat Car Studios.

HorrorENhorrorkpoproleplay

Kpop [Horror] is a horror experience created on 2025-05-17. It has 14,085,476 lifetime visits and 48,211 favorites. Currently, 5 players are active. The game holds a 49% like percentage. It features multiplayer functionality and multiple endings.

Description (written by the developer; not a statement by this register)

Welcome to Kpop Demon Hunters Horror! ✨ LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 Gwi-ma and the saja boys are taking over the city, rumi, zoey, and mira, who are apart of the Hunterix group have to defeat them! Slay the demons!!! ⭐ There is 4 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! 케이팝 데몬헌터 [공포] นักล่าปีศาจ Kpop [สยองขวัญ] K-POP デーモンハンター [ホラー] Kpop Охотники на демонов [Ужасы] TAGS: KPop Demon Hunters Elevator Horror, KPop Demon Hunters Speed Clicker Horror🎤⚡, Kpop Demon Hunters Horror RP, KPOP DEMON HUNTERS Horror ROLEPLAY, KPop Demon Hunter Horror 🎤, 🎤 Steal a K-Pop Demon Hunter Horror, KPop Demon Hunters Horror. #Kpop #DemonHunters #Roblox

Last updated by the developer 9 Jul 2026, 03:04 UTC.

5
playing (measured 10 Aug 2026, 14:35 UTC)
14,085,476
lifetime visits
49%
liked (7,327 👍 / 7,485 👎)
49,241
favourites (3.5 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:356first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chapter 2 Jumpscares
299 R$
Shotgun
299 R$
Fling Spear
199 R$
Bomb Sword
150 R$
Pistol
149 R$
Flashlight
50 R$
Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome7,175,041 · 100.0% win
Demon Hunters?!! · other1,466,913 · 21.3% win
Lock IN [Chapter 2] · progression431,289 · 66.1% win
Good end · progression149,471 · 8.6% win
Mystery Badge Chapter 2 · progression105,124 · 15.7% win
Escaped [Chapter 2] · progression41,383 · 5.1% win
Died [Chapter 2] · other6,572 · 0.80% win
Bad End · progression0 · 0.00% win
Secret Ending · secret0 · 0.00% win
Secret End · secret0 · 0.00% win
Accident · other0 · 0.00% win
Bro Lost [Chapter 2] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked23 August 2026 — 49 % liked2 September 2026 — 49 % liked12 September 2026 — 49 % liked22 September 2026 — 49 % liked2 October 2026 — 49 % liked12 October 2026 — 49 % liked22 October 2026 — 49 % liked1 November 2026 — 49 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:5049no change
22 Oct 2026, 18:4849no change
12 Oct 2026, 18:4549no change
2 Oct 2026, 18:3749no change
22 Sept 2026, 18:3549no change
12 Sept 2026, 18:3249no change
2 Sept 2026, 18:2249no change
23 Aug 2026, 18:1649no change
13 Aug 2026, 18:1549first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.