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Kpop [Horror]

Kpop [Horror]

A Roblox experience owned by Fat Car Studios.

HorrorENhorrorkpoproleplay

Kpop [Horror] is a horror experience created on 2025-05-17. It has 14,085,476 lifetime visits and 48,211 favorites. Currently, 5 players are active. The game holds a 49% like percentage. It features multiplayer functionality and multiple endings.

Description (written by the developer; not a statement by this register)

Welcome to Kpop Demon Hunters Horror! ✨ LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 Gwi-ma and the saja boys are taking over the city, rumi, zoey, and mira, who are apart of the Hunterix group have to defeat them! Slay the demons!!! ⭐ There is 4 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! 케이팝 데몬헌터 [공포] นักล่าปีศาจ Kpop [สยองขวัญ] K-POP デーモンハンター [ホラー] Kpop Охотники на демонов [Ужасы] TAGS: KPop Demon Hunters Elevator Horror, KPop Demon Hunters Speed Clicker Horror🎤⚡, Kpop Demon Hunters Horror RP, KPOP DEMON HUNTERS Horror ROLEPLAY, KPop Demon Hunter Horror 🎤, 🎤 Steal a K-Pop Demon Hunter Horror, KPop Demon Hunters Horror. #Kpop #DemonHunters #Roblox

Last updated by the developer 9 Jul 2026, 03:04 UTC.

5
playing (measured 10 Aug 2026, 14:35 UTC)
14,085,476
lifetime visits
49%
liked (7,196 👍 / 7,436 👎)
48,164
favourites (3.4 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:356first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chapter 2 Jumpscares
299 R$
Shotgun
299 R$
Fling Spear
199 R$
Bomb Sword
150 R$
Pistol
149 R$
Flashlight
50 R$
Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome7,030,546 · 89.1% win
Demon Hunters?!! · other1,459,208 · 25.1% win
Lock IN [Chapter 2] · progression350,602 · 55.2% win
Good end · progression147,002 · 10.5% win
Mystery Badge Chapter 2 · progression99,116 · 19.9% win
Escaped [Chapter 2] · progression40,197 · 9.6% win
Died [Chapter 2] · other6,264 · 2.0% win
Secret End · secret0 · 0.00% win
Bad End · progression0 · 0.00% win
Bro Lost [Chapter 2] · progression0 · 0.00% win
Secret Ending · secret0 · 0.00% win
Accident · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4913 August 2026 — 49 % liked23 August 2026 — 49 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:1649no change
13 Aug 2026, 18:1549first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.