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Kidnapper [HORROR]

Kidnapper [HORROR]

A Roblox experience owned by Fat Car Studios.

HorrorENhorrorstalkermultiplayer

Kidnapper [HORROR] is a horror experience created on 2025-05-17. It currently has 544 players. The game has accumulated 31,756,377 lifetime visits and 267,694 favorites. User engagement shows an 82% like percentage. The title is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Your car breaks down in the middle of nowhere. You end up in a strange motel. However, a stalker is following you around! Is he going to kidnap you?!?! Game features: - Multiplayer you can play with friends! - Jumpscares you are warned - Scary story that sends chills down your spine Chapter 2 of Cultist [HORROR] Gameplay & Story Inspiration: Fears to Fathom - Norwood Hitchhike (Check it out!!) 납치범 공포 誘拐犯ホラー horor penculik horror secuestrador Entführer-Horror

Last updated by the developer 17 Aug 2026, 17:08 UTC.

94
playing (measured 24 Aug 2026, 04:50 UTC)
32,187,580
lifetime visits
82%
liked (42,902 👍 / 9,703 👎)
275,717
favourites (8.6 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94601347.510 August 2026 — 601 players21 August 2026 — 372 players21 August 2026 — 360 players21 August 2026 — 275 players21 August 2026 — 320 players22 August 2026 — 315 players22 August 2026 — 365 players22 August 2026 — 336 players22 August 2026 — 295 players22 August 2026 — 240 players22 August 2026 — 269 players22 August 2026 — 230 players22 August 2026 — 200 players22 August 2026 — 274 players22 August 2026 — 233 players22 August 2026 — 302 players22 August 2026 — 322 players22 August 2026 — 367 players22 August 2026 — 378 players22 August 2026 — 444 players22 August 2026 — 417 players22 August 2026 — 443 players22 August 2026 — 450 players22 August 2026 — 414 players22 August 2026 — 463 players22 August 2026 — 541 players22 August 2026 — 387 players22 August 2026 — 418 players22 August 2026 — 330 players23 August 2026 — 322 players23 August 2026 — 306 players23 August 2026 — 342 players23 August 2026 — 326 players23 August 2026 — 283 players23 August 2026 — 231 players23 August 2026 — 264 players23 August 2026 — 227 players23 August 2026 — 205 players23 August 2026 — 248 players23 August 2026 — 270 players23 August 2026 — 311 players23 August 2026 — 284 players23 August 2026 — 278 players23 August 2026 — 400 players23 August 2026 — 392 players23 August 2026 — 424 players23 August 2026 — 491 players23 August 2026 — 481 players23 August 2026 — 397 players23 August 2026 — 466 players23 August 2026 — 379 players23 August 2026 — 346 players23 August 2026 — 347 players24 August 2026 — 298 players24 August 2026 — 219 players24 August 2026 — 226 players24 August 2026 — 150 players24 August 2026 — 94 players10 August 202624 August 2026
58 measurements spanning 14 days, net -507. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–677 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5094-56
24 Aug 2026, 03:50150-76
24 Aug 2026, 02:50226+7
24 Aug 2026, 01:50219-79
24 Aug 2026, 00:50298-49
23 Aug 2026, 23:50347+1
23 Aug 2026, 22:50346-33
23 Aug 2026, 21:50379-87
23 Aug 2026, 20:50466+69
23 Aug 2026, 19:50397-84
23 Aug 2026, 18:50481-10
23 Aug 2026, 17:50491+67
23 Aug 2026, 16:50424+32
23 Aug 2026, 15:50392-8
23 Aug 2026, 14:50400+122
23 Aug 2026, 13:50278-6
23 Aug 2026, 12:50284-27
23 Aug 2026, 11:50311+41
23 Aug 2026, 10:50270+22
23 Aug 2026, 09:50248first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Hammer *troll*
199 R$
Secret Ending Shotgun
149 R$
Handgun **secret ending**
99 R$
Banana Peel [PERMENANT]
99 R$
Rocket Launcher BOOM
49 R$
Bright Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,108,876 · 100.0% win
Good Ending · progression4,498,815 · 45.1% win
Bad Ending · progression1,558,053 · 15.5% win
Secret Ending · secret93,022 · 0.70% win
Hero Ending · progression34,517 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8221 August 20261 November 2026
65 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 65
Measured (UTC)% likedChange
1 Nov 2026, 15:4782no change
22 Oct 2026, 15:3882no change
12 Oct 2026, 15:3782no change
2 Oct 2026, 15:3682no change
22 Sept 2026, 15:3582no change
12 Sept 2026, 15:3382no change
2 Sept 2026, 15:3182no change
24 Aug 2026, 04:5082no change
24 Aug 2026, 03:5082no change
24 Aug 2026, 02:5082no change
24 Aug 2026, 01:5082no change
24 Aug 2026, 00:5082no change
23 Aug 2026, 23:5082no change
23 Aug 2026, 22:5082no change
23 Aug 2026, 21:5082no change
23 Aug 2026, 20:5082no change
23 Aug 2026, 19:5082no change
23 Aug 2026, 18:5082no change
23 Aug 2026, 17:5082no change
23 Aug 2026, 16:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.