Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Annabelle [HORROR]

Annabelle [HORROR]

A Roblox experience owned by Fat Car Studios.

HorrorENhorrormultiplayerhaunted doll

Annabelle [HORROR] is a Roblox horror experience, created in 2025. Players move through a tense setting built to unsettle and frighten. Lifetime visits stand at 26,873,250, the like rating is 64%, and favorites total 157,480, with 35 players in the experience at last count.

Description (written by the developer; not a statement by this register)

Welcome to Annabelle Horror! 👻 LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 Annabelle escaped from her display case! Nobody knows where she went. Your night is being haunted by the creepy doll. Are you her next victim? ⭐ There is 4 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! 애너벨 [공포] แอนนาเบล [สยองขวัญ] アナベル [ホラー] Аннабель [УЖАС]

Last updated by the developer 28 Jun 2026, 21:33 UTC.

35
playing (measured 10 Aug 2026, 14:35 UTC)
26,873,250
lifetime visits
64%
liked (17,912 👍 / 9,867 👎)
157,821
favourites (5.9 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3540first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome17,056,058 · 100.0% win
Talked to the Officer · other4,705,151 · 42.4% win
Witness the accident! · other3,364,971 · 27.5% win
Bad Ending · progression1,588,750 · 15.2% win
Canon Ending · progression1,234,810 · 6.7% win
Canon Ending · progression410,500 · 4.5% win
*SECRET* Hero ENDING · secret1,942 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6423 August 2026 — 64 % liked2 September 2026 — 64 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked22 October 2026 — 64 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1664no change
12 Oct 2026, 16:1564no change
2 Oct 2026, 16:0864no change
22 Sept 2026, 16:0764no change
12 Sept 2026, 16:0564no change
2 Sept 2026, 16:0364no change
23 Aug 2026, 15:4864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.