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Change Size Tower 🤏

Change Size Tower 🤏

A Roblox experience owned by Italiano Studio.

ObbyENTower ObbySlap BattlesSize Changing

Change Size Tower 🤏 is an obby experience created on 2025-05-17. It has recorded 1,871,290 lifetime visits and 307,083 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights mechanics involving size changes and slap battles within a tower obby setting.

Description (written by the developer; not a statement by this register)

👍 Join the Community! – Get FREE in-game items Welcome to Change Size Tower 🔄 Can you conquer the tower while your size keeps changing and players try to slap you down? Shrink, grow, dodge, and outsmart your opponents — one mistake, and it’s all the way back to the start! 🔨 Inspired by Slap Battles 📷 Slap hand image credits: Slap Battles Tags: Slap Battles, Tower Obby, Change Size, Parkour, PvP, Chaos, Funny, Competitive, Ragdoll, Multiplayer, Challenge, Speedrun, Action, Trolling, Physics

Last updated by the developer 31 Jul 2025, 17:21 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
1,871,290
lifetime visits
89%
liked (5,645 👍 / 719 👎)
307,074
favourites (164.1 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
300 R$
SLAP TOOL
170 R$
JETPACK
160 R$
GRAPLE HOOK
150 R$
MAGIC CARPET
150 R$
GRAVITY COIL
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,189,827 · 0.00% win
Congratulasions You Win! · progression11,344 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4789no change
14 Aug 2026, 10:0889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.