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FZ | Pillars of the Mist

FZ | Pillars of the Mist

A Roblox experience owned by Swords of the Mist.

RoleplayENcompetitivefairzonelore

Description (written by the developer; not a statement by this register)

Welcome to the pillars, SOTM's unique Fairzone. DUALCAP ONLY. Minimums are 6s or above. 550 DC MINIMUM. Heal Swords. ------------------------------------------------------------------- RULES - No CW exploiters strike 3 and above allowed. - No exploiting - NO mercs are allowed (all players will be checked during the match) - If a player has a constant 250+ ms, or spiking, will be subbed out. - Studding is NOT allowed. If caught constantly studding more than 5 times, you will be kicked. - Glitches of any kind are strictly forbidden - AA is NOT allowed. - SOTM HRs reserves the rights to kick/team anyone out deemed suspicious without evidence needed. (doesn't have to be valid or not, we still maintain the right to if deemed suspicous.) LORE Powered by the ore found in the mines, the Pillars of the Mist sits above the misty forest, home to the colony of the mist.

Last updated by the developer 11 Aug 2026, 06:43 UTC.

0
playing (measured 11 Aug 2026, 14:51 UTC)
50,183
lifetime visits
53%
liked (30 👍 / 27 👎)
27
favourites (0.5 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5k heh
1,500 R$
200
200 R$
Abornia Tariff
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Pillars · welcome4,114 · 0.00% win
100 Kills · progression620 · 0.00% win
500 Candies · collection168 · 0.00% win
1000 Kills · progression132 · 0.00% win
2000 Candies · collection37 · 0.00% win
3000 Kills · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.515 August 2026 — 54 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:0753-1
15 Aug 2026, 18:0154first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.