Dodgeball:Showdown [Final Testing]
A Roblox experience owned by OFFICIAL IMPACT.
SportsENsportscompetitivetesting
Description (written by the developer; not a statement by this register)
Welcome to the Dodgeball Showdown final testing phase. The game is still being worked on, so some bugs or unfinished features may happen. Play matches, test abilities, and report anything weird you find. CONTROLS Keyboard: LMB Throw RMB Feint F Catch/Parry Q Dash LeftShift Sprint LeftCtrl Shiftlock 1 Ability 1 2 Ability 2 Controller: RT Throw RB Feint LT Catch/Parry B Dash L3 Sprint D-Pad Right Shiftlock X Ability 1 LB Ability 2 Y Ability 3 D-Pad Up Awakening Start/Select Menu Mobile players have buttons for every action. Keybinds can be changed in Settings. FOUND A BUG? Use the in-game Bug Report button or report it in the community server. Include what happened, what you were doing, your username, and a clip/screenshot if you can. Thanks for testing. /dbsd
Last updated by the developer 7 Aug 2026, 05:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 14:31 | 92 | no change |
| 26 Aug 2026, 14:30 | 92 | -1 |
| 16 Aug 2026, 14:23 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.