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[PLACE 5 RELEASED] ;DELTA'S TOWERS OF FUN

[PLACE 5 RELEASED] ;DELTA'S TOWERS OF FUN

A Roblox experience owned by ;DELTA'S GROUP OF Sus.

AdventureENtower defenseobstacle courseuser-generated content

Description (written by the developer; not a statement by this register)

Welcome to my Tuffs. This was supposed to be a game to house all my towers . Tree: I'm Gonna add ToBVW Tree: I'm Gonna add beat my geometry dash level Sang: I'm Gonna add Tower of small pillars Me: What

Last updated by the developer 4 Jul 2026, 13:29 UTC.

0
playing (measured 12 Aug 2026, 18:35 UTC)
11,923
lifetime visits
76%
liked (85 👍 / 27 👎)
240
favourites (20.1 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Box of Medium Difficulty · other1,173 · 0.00% win
SURVIVAL THE JEFF THE KILLER · progression1,009 · 0.00% win
beat my geometry dash level · progression334 · 0.00% win
Close Two They Blajaja · other203 · 0.00% win
Tower of Falling To The Winpad but something is of · other171 · 0.00% win
Mini Steeple of Sprunkin and Funkin · other171 · 0.00% win
Tower of Trials · other165 · 0.00% win
Hallway of Minigames · other148 · 0.00% win
SURVIVE EVIL RHE ESCOW KILLER · secret134 · 0.00% win
Wenda (Tree) and Gray (Delta) Sitting In a Tree · other131 · 0.00% win
Mini Steeple of Horror Skunx Sprunki · other128 · 0.00% win
Obby to da n00b · progression119 · 0.00% win
Most Likely A Tower · other96 · 0.00% win
Citadel of Twists and Weirdness But It's Only The · progression94 · 0.00% win
Tower of Basic trials · progression91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.516 August 2026 — 75 % liked15 October 2026 — 76 % liked25 October 2026 — 76 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 22:0776no change
15 Oct 2026, 22:0276+1
16 Aug 2026, 21:2275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.