Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
slingin' 🀠

slingin' 🀠

A Roblox experience owned by community gorg.

ShooterENwesternthird-person shooterdestruction physics

Description (written by the developer; not a statement by this register)

it's high noon 🌡🏜️🀠 enter a fun, fast paced third person shooter game with destruction physics that's fully western themed! 🏜️ mess around in many different engaging gamemodes and maps with your friends, or take on hoards of zombies in singleplayer! πŸ”« blow up houses with the in-game destruction physics, create hidden spots to outplay your foes, or explode people to smithereens! the possibilities are endless. 🧨πŸ’₯ donations contribute to the funding of this game! they are greatly appreciated! ❀️

Last updated by the developer 11 Jul 2026, 18:51 UTC.

0
playing (measured 12 Aug 2026, 12:38 UTC)
957
lifetime visits
85%
liked (11 πŸ‘ / 2 πŸ‘Ž)
8
favourites (8.4 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+2 Emote Slots
125 R$
Custom Kill Sounds
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill Β· progression64 Β· 0.00% win
First Win Β· progression64 Β· 0.00% win
Zombies Defeated Β· progression27 Β· 0.00% win
3 Stock Β· progression27 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.