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Hometown (DEMO)

Hometown (DEMO)

A Roblox experience owned by Rynzie Productions.

HorrorENhorrorsurvivalnarrative

Description (written by the developer; not a statement by this register)

⚠️ Note: This game is still in development and currently serves as a gameplay preview prior to the full release. The scenes are heavily cut for now and lore hasn't fully expanded yet. So expect some bugs and glitches throughout the way, the full experience will be out soon! A ghostly wrath has spread across the world, possessing half of humanity that caused a blackout. A teenage boy escapes with a girl, and together they travel on their journey through the haunted, collapsing country. Their only hope is to stop the curse from getting worse and escape the country, if any safe place still exists out there. 🎧 Max graphics & high volume for immersion 💾 Your progress saves automatically the next time you leave. READ: I'm aware that some of the assets used, maps, music, and inspirations are from third parties I don't claim ownership of. All of those rights belong to their original creators. No profit made from this, only for fun! (Inspired by The Last of Us, RE4, Silent Hill)

Last updated by the developer 11 Aug 2026, 08:35 UTC.

0
playing (measured 11 Aug 2026, 22:18 UTC)
27,716
lifetime visits
84%
liked (954 👍 / 177 👎)
4,377
favourites (157.9 per 1k visits)
18 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survive... · progression2,194 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:2384no change
16 Aug 2026, 05:2384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.