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[EASY!] Mie Gacoan Tower

[EASY!] Mie Gacoan Tower

A Roblox experience owned by Toverse.

ObbyIDMie GacoanTower of HellObby

[EASY!] Mie Gacoan Tower is an obby experience created on 2025-05-18. The game has accumulated 3,819,418 lifetime visits and 453,527 favorites. Currently, zero users are playing. The title holds a 76% like percentage. Tags include Tower of Hell, Obby, Platformer, Parkour, and Climb.

Description (written by the developer; not a statement by this register)

Mie Gacoan Tower 🔥 Selamat datang di Mie Gacoan Tower – Tower paling pedas di Roblox! Jangan lupa untuk ke Shelter tiap 30 detik untuk menghindari banjir sambal!!! 👍 Like this game for exciting updates! 📢 Want new features? Join our community! 🛑 Shutdown means bug fixing or new update. 📱 Support Shiftlock for Mobile. Tags : Mie Gacoan Tower, Mie Gacoan, Tower, Tower of Hell, Obby, Platformer, Parkour, Climb

Last updated by the developer 2 Dec 2025, 14:37 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
3,819,418
lifetime visits
76%
liked (400 👍 / 127 👎)
453,532
favourites (118.7 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
200 R$
Slaphand
100 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Gacoan Tower · welcome2,666,339 · 100.0% win
You finished Gacoan Tower! · progression2,207 · 0.00% win
5 · other0 · 0.00% win
4 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.