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People's Power [Update!]

People's Power [Update!]

A Roblox experience owned by ZebraTeam.

RoleplayENpoliticssimulationroleplay

Description (written by the developer; not a statement by this register)

Recent Update - Ver 18, QOL Update If forced to work on the fields, collect 10 wheat to be set free. A game about elections: What could go wrong? In this game, presidents hold the power to shape the nation. Will they rule with an iron fist or a compassionate heart? They can save the economy and rebuild the nation, or push the people to the brink of despair. But absolute power doesn't belong to them alone… As citizens of the nation, players have their own goals, dreams, and needs. They’ll join forces to elevate society - contributing their skills and resources to projects that drive the country forward. From building infrastructure and buying homes to crafting weapons and even committing dark acts to further personal gain, the game mirrors human nature, where conflict often arises from the people themselves. Bannable offense: Inappropriate flags depicting real-life sensitive events Glory to the nation! Day 16: The final day. Shutdown = Update

Last updated by the developer 10 Jul 2026, 17:33 UTC.

2
playing (measured 10 Aug 2026, 20:45 UTC)
132,731
lifetime visits
64%
liked (607 👍 / 339 👎)
4,736
favourites (35.7 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Worker
500 R$
Slow Metabolism
200 R$
Diplomat
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sell Resources · other6,673 · 0.00% win
Become President · progression2,069 · 0.00% win
Nuke Ending · progression495 · 0.00% win
Golden Age Ending · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3564no change
15 Aug 2026, 08:3364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.