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CAPPUCCINO ASSASSINO OBBY

CAPPUCCINO ASSASSINO OBBY

A Roblox experience owned by Apex Techs..

ObbyENparkourmemeeasy

CAPPUCCINO ASSASSINO OBBY is an obby experience created on 2025-05-18. It has 1,943,511 lifetime visits and 346,339 favorites. The game holds an 86% like percentage. It currently has zero players online. The description notes 50 stages and includes various meme-related tags.

Description (written by the developer; not a statement by this register)

👋 Welcome to CAPPUCCINO ASSASSINO OBBY! A super fun and silly EASY parkour game! 💥 👍 Like and ⭐ favorite the game! 🌟 LAGGING? WANT TO PLAY ALONE? USE A FREE VIP SERVER! 🌟 🌀 Stage Count: 50 – Can you beat them all? Tags: Escape, Parkour, Obby, Escaping, ramadan mubarak, eid al-fitr, sahur, anomali, tung, tralalero, italian, brainrot, meme, cappuccino assassino

Last updated by the developer 3 Oct 2025, 23:22 UTC.

0
playing (measured 10 Aug 2026, 19:00 UTC)
1,943,511
lifetime visits
86%
liked (365 👍 / 60 👎)
346,344
favourites (178.2 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Magic Carpet
599 R$
Lazer Gun
249 R$
Grapple Hook
199 R$
VIP
199 R$
Super Coil
199 R$
Gravity Coil
99 R$
x4 Jump
99 R$
Speed Coil
79 R$
x2 Jump
49 R$
Cappuccino Assassino Morph
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,264,303 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3186no change
14 Aug 2026, 09:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.