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Escape Head or Die

Escape Head or Die

A Roblox experience owned by Shroudline Studios.

HorrorENhorrorsurvivalchase

Escape Head or Die is a horror experience created on 2025-05-18. It currently has 89 players and 8,750,415 lifetime visits. The game holds 10,440 favorites and a 75% like percentage.

Description (written by the developer; not a statement by this register)

🔥 ESCAPE HEAD OR DIE 🔥 Can you survive the Felipe head? Run, hide, and outsmart the head before it’s too late! 🏃‍♂️ Fast-Paced Escapes – Outsmart the killer and find your way out. 🔑 Hidden Keys & Secrets – Unlock doors and uncover mysteries. 👻 Terrifying Enemies – Every move could be your last. Do you have what it takes to Escape Head or Die?

Last updated by the developer 30 Dec 2025, 16:21 UTC.

89
playing (measured 10 Aug 2026, 21:23 UTC)
8,750,415
lifetime visits
76%
liked (1,522 👍 / 493 👎)
13,201
favourites (1.5 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x HEAD
499 R$
VIP
399 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

757675.513 August 2026 — 75 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked22 September 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked22 October 2026 — 76 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:2276no change
12 Oct 2026, 21:2076no change
2 Oct 2026, 21:2076no change
22 Sept 2026, 21:1976no change
12 Sept 2026, 21:1876no change
2 Sept 2026, 21:1876no change
23 Aug 2026, 21:1776+1
13 Aug 2026, 21:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.