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Escape Head or Die

Escape Head or Die

A Roblox experience owned by Shroudline Studios.

HorrorENhorrorsurvivalchase

Escape Head or Die is a horror experience created on 2025-05-18. It currently has 89 players and 8,750,415 lifetime visits. The game holds 10,440 favorites and a 75% like percentage.

Description (written by the developer; not a statement by this register)

🔥 ESCAPE HEAD OR DIE 🔥 Can you survive the Felipe head? Run, hide, and outsmart the head before it’s too late! 🏃‍♂️ Fast-Paced Escapes – Outsmart the killer and find your way out. 🔑 Hidden Keys & Secrets – Unlock doors and uncover mysteries. 👻 Terrifying Enemies – Every move could be your last. Do you have what it takes to Escape Head or Die?

Last updated by the developer 30 Dec 2025, 16:21 UTC.

89
playing (measured 10 Aug 2026, 21:23 UTC)
8,750,415
lifetime visits
76%
liked (1,433 👍 / 463 👎)
10,815
favourites (1.2 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x HEAD
499 R$
VIP
399 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.513 August 2026 — 75 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:1776+1
13 Aug 2026, 21:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.