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[🔥NEW] Farm Aura

[🔥NEW] Farm Aura

A Roblox experience owned by DNA Incorporated.

SimulatorENRNG mechanicsAgar.io cloneAura collection

Description (written by the developer; not a statement by this register)

Farm Aura is a combination of RNG and Agar.io! 🔥Gain CRAZY auras. Collect orbs to get bigger🔥 💪Become OVERPOWERED and eat other players! 💧Unlock new aura as you play ☘️ Increase your luck to roll rare and more OP Auras! 📣JOIN THE GROUP FOR AN EXCLUSIVE AURA!📣 🧬Made by DNA Incorporated🧬

Last updated by the developer 2 Aug 2026, 00:09 UTC.

0
playing (measured 11 Aug 2026, 10:21 UTC)
40,681
lifetime visits
85%
liked (153 👍 / 26 👎)
104
favourites (2.6 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tesseract Aura
1,998 R$
Rich Bundle
1,948 R$
Squid Aura
748 R$
Starter Bundle
498 R$
Magnet
348 R$
Lucky
228 R$
2x Growth
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome31,171 · 0.00% win
Get an RARE Aura! · collection2,336 · 0.00% win
Get an EPIC Aura! · collection1,267 · 0.00% win
Get an LEGENDARY Aura! · collection650 · 0.00% win
Get an EXCLUSIVE Aura! · collection620 · 0.00% win
Get an MYTHICAL Aura! · collection176 · 0.00% win
Get an GODLY Aura! · collection108 · 0.00% win
Get an NEGATIVE Aura! · other0 · 0.00% win
Get an UNCOMMON Aura! · collection0 · 0.00% win
Get a Common Aura! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.