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UMG: Modded [Prison life]

UMG: Modded [Prison life]

A Roblox experience owned by UMGCorp..

Fighting & PvPENmelee combatmodded gameshooter elements

Description (written by the developer; not a statement by this register)

V0.2.3 Untitled Melee Game: Modded Currently in testing This game is a modified version of UMG:R we be making anything just for fun for this game Controls: [LMB] = Light hit [LMB (hold)] = Heavy hit [RMB] = Block [Q] = Shove [F] = Throw [R] = Reload (guns) [T] = Inspect [X] = Drop [E] = Interact [C] = Sneaking/Crouching [V] = Dual Wield (must have 2 of the same gun) [Jump on a ledge] = Mantle [Shift] = Run [N] = Emotes [G] = Unload gun ammo [H] = Third person [Z] = Remove item (Ulacylon only) [F4] = No GUIs/Cinematic mode Credits: Thumbnail (Operative VS Deathsquad): XonTheFanTastic UMG (Original game): https://www.roblox.com/games/7326500950/UMG-R Decaying Winter (A lot of assets): https://www.roblox.com/games/13438553315/Decaying-Winter Survival Of The Fittest(A lot of assets): https://www.roblox.com/games/11968605098/Survival-of-the-Fittest

Last updated by the developer 12 Aug 2026, 08:53 UTC.

0
playing (measured 15 Aug 2026, 08:45 UTC)
12,025
lifetime visits
84%
liked (79 👍 / 15 👎)
183
favourites (15.2 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sponsor (donation)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,865 · 33.3% win
Member of the order · progression449 · 0.00% win
Escaped the prison · progression77 · 0.00% win
Bloodlust · progression3 · 0.00% win
Won survivalist gamemode · progression0 · 0.00% win
Distinguished · progression0 · 0.00% win
Perseverance · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.516 August 2026 — 85 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:1884-1
16 Aug 2026, 21:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.