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🗡️ TDMSF

🗡️ TDMSF

A Roblox experience owned by Clan Leadership Association.

Fighting & PvPENSword FightingTeam DeathmatchBiomes

Description (written by the developer; not a statement by this register)

Welcome to Team Deathmatch Sword Fighting (or TDMSF)! This is a dedicated classic roblox Sword Fighting Game. There are 4 separate biomes (along with 4 different teams), each to its own benefits of their corresponding teams. Leaderstats; Total Kills are Permanent, while Kills reset every end of each calendar Month. Leaderboards are located nearby each team's spawnpoint. Press "E" for the Soundboard. [Sponsored by Palerium] Exploiting will not be tolerated and will result in a ban. 📱💻 Mobile & PC Supported

Last updated by the developer 24 Dec 2025, 06:45 UTC.

0
playing (measured 17 Aug 2026, 11:08 UTC)
581
lifetime visits
88%
liked (7 👍 / 1 👎)
7
favourites (12.0 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP] Rank
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time playing! · welcome216 · 0.00% win
#ClannersForChristmas146 · 0.00% win
Baby Steps · progression125 · 0.00% win
Head First · progression77 · 0.00% win
A Natural · progression18 · 0.00% win
Turning Point · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.