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+1 Jump Every Second πŸš€

+1 Jump Every Second πŸš€

A Roblox experience owned by +1 Every Second Studios.

ObbyENTower ClimbingIncremental ProgressionParkour

Description (written by the developer; not a statement by this register)

πŸ‘ NEW UPDATE AT 5,000 LIKES! πŸ† Welcome to +1 Jump Every Second ⭐ Every Second You Get +1 Jump Power! Get to the top of the Tower and get more Wins! πŸ’Ύ Automatic Save! Favorite the game so you can remember to play again later. βœ… Join the group, πŸ‘ Like the game and ⭐️ Favorite the game for a FREE πŸš€+1 Jump Boost! 🎁 Premium Players Benefits: πŸš€+2 Jump Boost + ⚑️5 Speed Boost! 😊 Thanks For Playing! Tags: Epic, Jump, Tower, Obby, Simulator, Parkour, Fun, Tycoon, Fly, Colorful, Super, Speed, Race, Victory, Win, Faster, Platformer, Clicker, Pets, Xmas, Friends, Gifts, Color, Rainbow, Fun, Super

Last updated by the developer 20 May 2025, 01:58 UTC.

0
playing (measured 20 Aug 2026, 08:23 UTC)
13,447
lifetime visits
63%
liked (5 πŸ‘ / 3 πŸ‘Ž)
4,575
favourites (340.2 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Triple Hatch
2,986,666 R$
Rainbow Carpet
548 R$
Grapple Hook
443 R$
x2 Wins
348 R$
Hoverboard
298 R$
Triple Hatch
298 R$
+4 Equip
287 R$
Jetpack
247 R$
+10 Pet Slots
198 R$
Speed Coil
197 R$
Gravity Coil
197 R$
Golden Boombox
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome10,012 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.