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Highrise Rush

Highrise Rush

A Roblox experience owned by City's Summit.

ObbyENparkourcosmeticsmultiplayer

Highrise Rush is an obby experience on Roblox, created in 2025, with over 13.2 million lifetime visits. It records 402 playing now, a like rating of 79%, 58,727 favourites.

Description (written by the developer; not a statement by this register)

🌆 A fast multiplayer obby racing game with parkour movement like vaulting, sliding, wall running, ziplining and more 💎 Earn & buy wearable cosmetics such as gloves, boots & crowns 💖 Personal passion project of mine. I hope you have fun! 🎵 All ingame music is original 📝 Contributions: @ProgramSquid - Solo developer (Except the contributions below) @Kayi_Kai - UI Art Assets @FrankIeAnkles - Music & Various UI Sounds @bringtixbackalready - Music, Concept Art & Various World Detail Art @NeoB1te - Ideas & Concepts @karbis - Music Visualizer & CFrame Math Help @conecat64 - Emotes, Animation Help & Wheel Module @Hhoodie1 - Prestige Emblem Art & Madeira Dialog Sprites Amethyst Ad Billboards: @ProgramSquid @bringtixbackalready @Pyxel_watt @Valiruko

Last updated by the developer 13 Oct 2026, 22:12 UTC.

98
playing (measured 14 Oct 2026, 06:50 UTC)
13,301,442
lifetime visits
79%
liked (16,908 👍 / 4,448 👎)
62,654
favourites (4.7 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9890250023 September 202614 October 2026
500 measurements spanning 21 days, net -336. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Oct 2026, 06:5098-6
14 Oct 2026, 05:50104-14
14 Oct 2026, 04:50118-20
14 Oct 2026, 03:50138-29
14 Oct 2026, 02:50167-25
14 Oct 2026, 01:50192-35
14 Oct 2026, 00:50227+25
13 Oct 2026, 23:50202+7
13 Oct 2026, 22:50195-2
13 Oct 2026, 21:50197-4
13 Oct 2026, 20:50201+27
13 Oct 2026, 19:50174-48
13 Oct 2026, 18:50222-13
13 Oct 2026, 17:50235+16
13 Oct 2026, 16:50219-15
13 Oct 2026, 15:50234+13
13 Oct 2026, 14:50221-54
13 Oct 2026, 13:50275+42
13 Oct 2026, 12:50233+33
13 Oct 2026, 11:50200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
399 R$
Cheats Menu (VIP SERVER)
99 R$
Madeira's Bundle (Gloves & Boots)
75 R$
Magic Carpet (Boots)
75 R$
Non Existence Bundle (Gloves & Boots)
75 R$
RGB Bundle (Gloves & Boots)
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 5 · progression686,266 · 21.2% win
Winner! · progression395,224 · 11.7% win
Level 10 · progression360,328 · 11.4% win
Level 20 · progression132,795 · 4.0% win
10 Wins · progression73,296 · 1.9% win
Level 30 · progression50,059 · 1.8% win
25 Wins · progression28,934 · 0.70% win
Level 40 · progression20,549 · 0.80% win
50 Wins · progression12,410 · 0.40% win
Run It Back! · progression11,496 · 6.4% win
Level 50 · progression9,510 · 0.50% win
Prestige 1 · progression8,820 · 0.40% win
Prismatic Crown · collection4,714 · 0.10% win
MISSING · other4,667 · 0.00% win
100 Wins · progression4,523 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 20261 November 2026
1279 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1279
Measured (UTC)% likedChange
1 Nov 2026, 21:0879no change
22 Oct 2026, 21:0779no change
14 Oct 2026, 06:5079no change
14 Oct 2026, 05:5079no change
14 Oct 2026, 04:5079no change
14 Oct 2026, 03:5079no change
14 Oct 2026, 02:5079no change
14 Oct 2026, 01:5079no change
14 Oct 2026, 00:5079no change
13 Oct 2026, 23:5079no change
13 Oct 2026, 22:5079no change
13 Oct 2026, 21:5079no change
13 Oct 2026, 20:5079no change
13 Oct 2026, 19:5079no change
13 Oct 2026, 18:5079no change
13 Oct 2026, 17:5079no change
13 Oct 2026, 16:5079no change
13 Oct 2026, 15:5079no change
13 Oct 2026, 14:5079no change
13 Oct 2026, 13:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
6 November 2026
Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.