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Highrise Rush

Highrise Rush

A Roblox experience owned by City's Summit.

ObbyENparkourcosmeticsmultiplayer

Highrise Rush is an obby experience on Roblox, created in 2025, with over 13.2 million lifetime visits. It records 402 playing now, a like rating of 79%, 58,727 favourites.

Description (written by the developer; not a statement by this register)

🌆 A fast multiplayer obby racing game with parkour movement like vaulting, sliding, wall running, ziplining and more 💎 Earn & buy wearable cosmetics such as gloves, boots & crowns 💖 Personal passion project of mine. I hope you have fun! 🎵 All ingame music is original 📝 Contributions: @ProgramSquid - Solo developer (Except the contributions below) @Kayi_Kai - UI Art Assets @FrankIeAnkles - Music & Various UI Sounds @bringtixbackalready - Music, Concept Art & Various World Detail Art @NeoB1te - Ideas & Concepts @karbis - Music Visualizer & CFrame Math Help @conecat64 - Emotes, Animation Help & Wheel Module @Hhoodie1 - Prestige Emblem Art & Madeira Dialog Sprites Amethyst Ad Billboards: @ProgramSquid @bringtixbackalready @Pyxel_watt @Valiruko

Last updated by the developer 13 Oct 2026, 22:12 UTC.

98
playing (measured 14 Oct 2026, 06:50 UTC)
13,301,442
lifetime visits
79%
liked (16,539 👍 / 4,364 👎)
60,980
favourites (4.6 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9890250023 September 202614 October 2026
500 measurements spanning 21 days, net -336. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Oct 2026, 06:5098-6
14 Oct 2026, 05:50104-14
14 Oct 2026, 04:50118-20
14 Oct 2026, 03:50138-29
14 Oct 2026, 02:50167-25
14 Oct 2026, 01:50192-35
14 Oct 2026, 00:50227+25
13 Oct 2026, 23:50202+7
13 Oct 2026, 22:50195-2
13 Oct 2026, 21:50197-4
13 Oct 2026, 20:50201+27
13 Oct 2026, 19:50174-48
13 Oct 2026, 18:50222-13
13 Oct 2026, 17:50235+16
13 Oct 2026, 16:50219-15
13 Oct 2026, 15:50234+13
13 Oct 2026, 14:50221-54
13 Oct 2026, 13:50275+42
13 Oct 2026, 12:50233+33
13 Oct 2026, 11:50200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
399 R$
Cheats Menu (VIP SERVER)
99 R$
Madeira's Bundle (Gloves & Boots)
75 R$
Magic Carpet (Boots)
75 R$
Non Existence Bundle (Gloves & Boots)
75 R$
RGB Bundle (Gloves & Boots)
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 5 · progression668,330 · 12.9% win
Winner! · progression385,846 · 6.0% win
Level 10 · progression350,788 · 7.6% win
Level 20 · progression128,896 · 4.0% win
10 Wins · progression71,660 · 1.2% win
Level 30 · progression48,250 · 2.2% win
25 Wins · progression28,216 · 0.80% win
Level 40 · progression19,655 · 1.4% win
50 Wins · progression12,010 · 0.40% win
Level 50 · progression8,926 · 0.80% win
Prestige 1 · progression8,281 · 0.70% win
Prismatic Crown · collection4,644 · 0.00% win
MISSING · other4,622 · 0.10% win
100 Wins · progression4,340 · 0.40% win
Run It Back! · progression3,328 · 15.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 202622 October 2026
1278 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1278
Measured (UTC)% likedChange
22 Oct 2026, 21:0779no change
14 Oct 2026, 06:5079no change
14 Oct 2026, 05:5079no change
14 Oct 2026, 04:5079no change
14 Oct 2026, 03:5079no change
14 Oct 2026, 02:5079no change
14 Oct 2026, 01:5079no change
14 Oct 2026, 00:5079no change
13 Oct 2026, 23:5079no change
13 Oct 2026, 22:5079no change
13 Oct 2026, 21:5079no change
13 Oct 2026, 20:5079no change
13 Oct 2026, 19:5079no change
13 Oct 2026, 18:5079no change
13 Oct 2026, 17:5079no change
13 Oct 2026, 16:5079no change
13 Oct 2026, 15:5079no change
13 Oct 2026, 14:5079no change
13 Oct 2026, 13:5079no change
13 Oct 2026, 12:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.