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Highrise Rush

Highrise Rush

A Roblox experience owned by City's Summit.

ObbyENparkourcosmeticsmultiplayer

Description (written by the developer; not a statement by this register)

🌆 A fast multiplayer obby racing game with parkour movement like vaulting, sliding, wall running, ziplining and more 💎 Earn & buy wearable cosmetics such as gloves, boots & crowns 💖 Personal passion project of mine. I hope you have fun! 🎵 All ingame music is original 📝 Contributions: @ProgramSquid - Solo developer (Except the contributions below) @Kayi_Kai - UI Art Assets @FrankIeAnkles - Music & Various UI Sounds @bringtixbackalready - Music, Concept Art & Various World Detail Art @NeoB1te - Ideas & Concepts @karbis - Music Visualizer & CFrame Math Help @conecat64 - Emotes, Animation Help & Wheel Module @Hhoodie1 - Prestige Emblem Art & Madeira Dialog Sprites Amethyst Ad Billboards: @ProgramSquid @bringtixbackalready @Pyxel_watt @Valiruko

Last updated by the developer 12 Aug 2026, 19:21 UTC.

455
playing (measured 27 Aug 2026, 22:50 UTC)
10,389,267
lifetime visits
79%
liked (13,621 👍 / 3,598 👎)
49,250
favourites (4.7 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

248635441.545510 August 202627 August 2026
148 measurements spanning 17 days, net +20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 190–693 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 148
Measured (UTC)PlayersChange
27 Aug 2026, 22:50455-2
27 Aug 2026, 21:50457+15
27 Aug 2026, 20:50442-13
27 Aug 2026, 19:50455-11
27 Aug 2026, 18:50466-31
27 Aug 2026, 17:50497+30
27 Aug 2026, 16:50467+13
27 Aug 2026, 15:50454-45
27 Aug 2026, 14:50499-32
27 Aug 2026, 13:50531-33
27 Aug 2026, 12:50564+55
27 Aug 2026, 11:50509+82
27 Aug 2026, 10:50427+32
27 Aug 2026, 09:50395+52
27 Aug 2026, 08:50343+10
27 Aug 2026, 07:50333+55
27 Aug 2026, 06:50278+30
27 Aug 2026, 05:50248-14
27 Aug 2026, 04:50262-34
27 Aug 2026, 03:50296first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
399 R$
Cheats Menu (VIP SERVER)
99 R$
Madeira's Bundle (Gloves & Boots)
75 R$
Magic Carpet (Boots)
75 R$
Non Existence Bundle (Gloves & Boots)
75 R$
RGB Bundle (Gloves & Boots)
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 5 · progression503,321 · 21.3% win
Winner! · progression292,234 · 12.6% win
Level 10 · progression258,746 · 10.8% win
Level 20 · progression92,602 · 4.1% win
10 Wins · progression55,022 · 2.0% win
Level 30 · progression33,507 · 1.6% win
25 Wins · progression21,224 · 0.80% win
Level 40 · progression12,924 · 0.50% win
50 Wins · progression8,655 · 0.40% win
Level 50 · progression5,561 · 0.30% win
Prestige 1 · progression5,110 · 0.30% win
Prismatic Crown · collection3,581 · 0.20% win
ERR0R · other3,532 · 0.10% win
100 Wins · progression2,919 · 0.10% win
Amethyst Speedrunner · progression1,957 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 202627 August 2026
149 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 149
Measured (UTC)% likedChange
27 Aug 2026, 22:5079no change
27 Aug 2026, 21:5079no change
27 Aug 2026, 20:5079no change
27 Aug 2026, 19:5079no change
27 Aug 2026, 18:5079no change
27 Aug 2026, 17:5079no change
27 Aug 2026, 16:5079no change
27 Aug 2026, 15:5079no change
27 Aug 2026, 14:5079no change
27 Aug 2026, 13:5079no change
27 Aug 2026, 12:5079no change
27 Aug 2026, 11:5079no change
27 Aug 2026, 10:5079no change
27 Aug 2026, 09:5079no change
27 Aug 2026, 08:5079no change
27 Aug 2026, 07:5079no change
27 Aug 2026, 06:5079no change
27 Aug 2026, 05:5079no change
27 Aug 2026, 04:5079no change
27 Aug 2026, 03:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.