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Lakewood nuclear power station

Lakewood nuclear power station

A Roblox experience owned by Neutron Flux.

SimulatorENsimulationnuclear powermultiplayer

Description (written by the developer; not a statement by this register)

Welcome To Lakewood nuclear power station, a place where nothing bad happens, most no, sometimes Big question is, Can YOU, yes You handle operating an HNBR reactor by yourself or with a team? And Remember, YOU are in charge of basically everything (only if you have a higher rank than everybody else) Private servers are FREEEEEE! So you can play by yourself😀 v 9.2 (beta) changes Small visual tweaks Heavily optimized performance Added new reactor startup system Rewritten background logic Build v6229 may be unstable as underlying code has mostly been disabled Yes, some things might have been rushed because the game was kinda unplayable #FREESCHLEP #RobloxFixStudio #StopRemovingGoodFeaturesRoblox And don't forget to join the Neutron Flux Group to get updates and make suggestions! Remember: LNPS is not strictly a simulator to explode the reactor and is not depicting a real nuclear power plant

Last updated by the developer 2 Aug 2026, 03:07 UTC.

0
playing (measured 29 Sept 2026, 11:15 UTC)
50,932
lifetime visits
67%
liked (76 👍 / 38 👎)
442
favourites (8.7 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 Robux Donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gonna have a fun time · welcome23,595 · 0.00% win
This is going to get messy · progression8,804 · 0.00% win
Reactor Exploet · progression4,608 · 0.00% win
WHAT DID YOU DO · other4,606 · 0.00% win
That's a lot of XENON · progression1,882 · 0.00% win
Nevermind, we got power · progression174 · 0.00% win
Back In Town! · other40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.529 September 2026 — 68 % liked9 October 2026 — 67 % liked29 October 2026 — 67 % liked29 September 202629 October 2026
3 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 11:1667no change
9 Oct 2026, 11:1667-1
29 Sept 2026, 11:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.