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obby but you get smaller every stage

obby but you get smaller every stage

A Roblox experience owned by Ewwer Inc..

ObbyENshrinking mechanicpvp interactionmulti-stage progression

obby but you get smaller every stage is a Roblox experience created on 2025-05-19. It currently has 3,918 players and 819,296 lifetime visits. The game features 142 stages where players shrink progressively. Recent updates added alignment keys, a reset button, and manual saving. The description notes mechanics involving picking up smaller players and includes tags like difficulty chart, small, smaller, skill, and shrink.

Description (written by the developer; not a statement by this register)

dco where you get smaller each stage until you are an atom if a person is less than half your size you can pick them up current stages: 142 Update 11/3/26: Added Alignment keys (<>) Added Reset Button (R) Added manual save option in settings Update 11/2/26: Disabled Mobile Auto Jump Fixed stage 99 bug (maybe) Fixed data saving (hopefully) Update 11/1/26: Added hide players option Update 10/30/26: Fixed picking other people up difficulty chart obby , small , smaller , skill , shrink

Last updated by the developer 7 Nov 2026, 15:07 UTC.

29,059
playing (measured 8 Nov 2026, 20:50 UTC)
12,908,852
lifetime visits
33%
liked (10,294 👍 / 20,460 👎)
4,001
favourites (0.3 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,87038,14921,009.529,0593 November 20268 November 2026
135 measurements spanning 6 days, net +25,141. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 135
Measured (UTC)PlayersChange
8 Nov 2026, 20:5029,059-3,862
8 Nov 2026, 19:5032,921-1,833
8 Nov 2026, 18:5034,754+903
8 Nov 2026, 17:5033,851+2,026
8 Nov 2026, 16:5031,825+2,469
8 Nov 2026, 15:5029,356+3,648
8 Nov 2026, 14:5025,708+2,244
8 Nov 2026, 13:5023,464+1,192
8 Nov 2026, 12:5022,272+1,151
8 Nov 2026, 11:5021,121+1,452
8 Nov 2026, 10:5019,669+774
8 Nov 2026, 09:5018,895+983
8 Nov 2026, 08:5017,912+1,562
8 Nov 2026, 07:5016,350+1,090
8 Nov 2026, 06:5015,260-475
8 Nov 2026, 05:5015,735-1,724
8 Nov 2026, 04:5017,459-2,076
8 Nov 2026, 03:5019,535-1,799
8 Nov 2026, 02:5021,334-892
8 Nov 2026, 01:5022,226first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#15 Top trending#59 Top playing now

Growth

116839.5153 November 20268 November 2026
124 measurements spanning 6 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–77 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 124
Measured (UTC)Rank on Top trendingChange
8 Nov 2026, 21:2515no change
8 Nov 2026, 20:2515no change
8 Nov 2026, 19:2515+1
8 Nov 2026, 18:2514no change
8 Nov 2026, 17:2514no change
8 Nov 2026, 16:2514no change
8 Nov 2026, 15:2514no change
8 Nov 2026, 14:2514+1
8 Nov 2026, 13:2513no change
8 Nov 2026, 12:2513no change
8 Nov 2026, 11:2513no change
8 Nov 2026, 10:2513no change
8 Nov 2026, 09:2513no change
8 Nov 2026, 08:2513+2
8 Nov 2026, 07:2511no change
8 Nov 2026, 06:2511no change
8 Nov 2026, 05:2511-1
8 Nov 2026, 04:2512+1
8 Nov 2026, 03:2511no change
8 Nov 2026, 02:2511first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Money Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

3335343 November 20268 November 2026
132 measurements spanning 6 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–35 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 132
Measured (UTC)% likedChange
8 Nov 2026, 20:5033no change
8 Nov 2026, 19:5033no change
8 Nov 2026, 18:5033no change
8 Nov 2026, 17:5033no change
8 Nov 2026, 16:5033no change
8 Nov 2026, 15:5033no change
8 Nov 2026, 14:5033no change
8 Nov 2026, 13:5033no change
8 Nov 2026, 12:5033no change
8 Nov 2026, 11:5033no change
8 Nov 2026, 10:5033no change
8 Nov 2026, 09:5033no change
8 Nov 2026, 08:5033no change
8 Nov 2026, 07:5033no change
8 Nov 2026, 06:5033no change
8 Nov 2026, 05:5033no change
8 Nov 2026, 04:5033no change
8 Nov 2026, 03:5033no change
8 Nov 2026, 02:5033no change
8 Nov 2026, 01:5033first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.