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Sniper Tag 🎯

Sniper Tag 🎯

A Roblox experience owned by Pondu.

Social & hangoutENtagsnipercompetitive

Sniper Tag 🎯 is a social-hangout experience created on 2025-05-19. It currently has 17 players online. The game has accumulated 39,942,144 lifetime visits and 857,772 favorites. User engagement shows a 71% like percentage. The experience involves passing a sniper role among players.

Description (written by the developer; not a statement by this register)

A sniper is passed from player to player. 🔫 You get the rifle, you shoot someone. 🎯 You don’t, you explode. 💥 Outplay, outlast, and pass the sniper before time runs out. Win rounds, earn coins, unlock skins for your gun and death effects. 🕹️Press C to slide, F to enter always-on scope mode until you shoot. For any other platform, press keys and you will find out which does what. 🏆Chat tags is only for users on All-TIme Leaderboards. ❗Do not cheat, cheating will result in being banned. We want legit players, not people that want to "troll" people/similar. If you are caught cheating, via reports or such then you will be banned. 🤖Do not use alternative accounts to farm or such (farming off your friends/similar also counts), this semi-counts as Cheating, WILL result in loss of your in-game player data and similar. Join Community Server for most rules. (Game is in beta, feel free to report any bugs or give suggestions) Credits to RTPN Official and DM DOKURO for some used songs.

Last updated by the developer 9 Aug 2026, 02:51 UTC.

17
playing (measured 10 Aug 2026, 14:32 UTC)
39,942,144
lifetime visits
71%
liked (48,976 👍 / 19,694 👎)
858,814
favourites (21.5 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
StarterPack
49 R$
Instant Spin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,701,538 · 81.6% win
First Blood · other2,011,098 · 65.6% win
Victory · progression1,069,728 · 35.1% win
25 Victories · progression5,152 · 3.9% win
1337 · other1,631 · 0.70% win
50 Victories · progression1,361 · 0.50% win
75 Victories · progression515 · 0.50% win
100 Victories · progression260 · 0.50% win
Oof an Owner · other30 · 0.00% win
500 Victories · progression12 · 0.00% win
1,000 Victories · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5171no change
23 Aug 2026, 14:4671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.