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[🎅] Cats to Cash😺

[🎅] Cats to Cash😺

A Roblox experience owned by Christopher Stuff.

TycoonENidletycooncats

[🎅] Cats to Cash😺 is a tycoon experience created on 2025-05-19. The game has recorded 6,110,042 lifetime visits and 49,016 favorites. It maintains a 98% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Build your cat empire and become rich! a very cozy game :-) 🐈Cats earn Cash Automatically (or tap 'em!) 🛍️ Buy more cats! 🍗 Feed and Upgrade them! 🌍 Buy new areas! ✨ Ascend to grow stronger! 😴🐾Cats also earn even when you’re offline😴🐾 Just a silly cat game. There’s cats. There’s capitalism. What more could you want lol :p 👍 Like the game! 👥 Join the group for rewards and updates! 💖 A Game by @christophrblx (roblox)

Last updated by the developer 23 Jul 2026, 14:05 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
6,110,042
lifetime visits
98%
liked (167,460 👍 / 2,748 👎)
48,916
favourites (8.0 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
999 R$
Ultra Lucky Gem
599 R$
VIP
499 R$
Auto Tap
499 R$
2x Bux
399 R$
2x Tap
349 R$
Hover Cat
325 R$
Super Magnet
299 R$
Lucky Gem
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TO · other1,972,160 · 32.5% win
CASH! · other1,971,310 · 32.5% win
CATS · other1,969,863 · 32.5% win
TWO CATS! · other1,243,470 · 12.5% win
First 100 Cats! · collection342,254 · 17.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked3 September 2026 — 98 % liked13 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0098no change
23 Aug 2026, 23:5398no change
13 Aug 2026, 23:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.