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[UPD 5]Grow My City[Gold Empire]

[UPD 5]Grow My City[Gold Empire]

A Roblox experience owned by Groundhog Bros.

TycoonENcity buildingidle mechanicsoffline growth

Grow My City[Gold Empire] is a tycoon experience created on 2025-05-19. It has 2,620,375 lifetime visits and 93,230 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights building mechanics and an Update 5.0 Playtime Rewards System.

Description (written by the developer; not a statement by this register)

🌟Welcome to Grow My City!🌟 Are you ready to build your dream metropolis? Start from an empty plot, plant buildings, and watch them grow into a bustling city! 🌆How to Build? 🔥Choose a building seed – Buy from the shop! 🌱Plant on empty land – Watch tiny structures bloom into skyscrapers! 💰Harvest coins – Buildings make money even offline! 📢 [Update 5.0]📢 Hey Legends! The Groundhog Bros back with an all-new 🎮 Playtime Rewards System! Now just by playing, you'll score: 💰 1. Fatter Money Stacks 🏆 2. Extra Gold Buildings ⚡ 3. Faster Build Boosts 🌈 4. More Super Buildings Stay tuned for more updates!🙌 SHOUTOUT to mayors grinding hard! 🏆 FREE GIFT BAG CODE:10KLikes 15000 Likes 🎪Key Features ⏳Offline Growth: Your city keeps thriving while you’re away! Groundhog Bros are busy rolling in life stuff! Weekly updates still coming, However... cover your hearts— we're brewing a surprise big update! 🚀Start now—grow a world-class city!

Last updated by the developer 23 Jul 2026, 09:09 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
2,620,375
lifetime visits
96%
liked (12,783 👍 / 538 👎)
93,219
favourites (35.6 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Money Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Burger Boss! · other730,112 · 0.00% win
Scoop Star! · other418,645 · 0.00% win
Rent Master! · other341,223 · 0.00% win
Brick Baron! · other229,961 · 0.00% win
First Big Win! · progression201,423 · 0.00% win
Mega Tycoon! · progression152,780 · 0.00% win
Healing Hero! · other121,505 · 0.00% win
Trailblazer Tower! · progression90,387 · 0.00% win
Million Club($1,000,000) · collection79,308 · 0.00% win
Justice HQ! · other74,641 · 0.00% win
Fire Ace! · other36,155 · 0.00% win
Transit King! · other25,156 · 0.00% win
Double M's($10,000,000) · other16,410 · 0.00% win
Arcade Ace! · progression14,178 · 0.00% win
The Opener! · welcome11,721 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0496no change
14 Aug 2026, 07:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.