[UPD 5]Grow My City[Gold Empire]
A Roblox experience owned by Groundhog Bros.
TycoonENcity buildingidle mechanicsoffline growth
Grow My City[Gold Empire] is a tycoon experience created on 2025-05-19. It has 2,620,375 lifetime visits and 93,230 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights building mechanics and an Update 5.0 Playtime Rewards System.
Description (written by the developer; not a statement by this register)
🌟Welcome to Grow My City!🌟 Are you ready to build your dream metropolis? Start from an empty plot, plant buildings, and watch them grow into a bustling city! 🌆How to Build? 🔥Choose a building seed – Buy from the shop! 🌱Plant on empty land – Watch tiny structures bloom into skyscrapers! 💰Harvest coins – Buildings make money even offline! 📢 [Update 5.0]📢 Hey Legends! The Groundhog Bros back with an all-new 🎮 Playtime Rewards System! Now just by playing, you'll score: 💰 1. Fatter Money Stacks 🏆 2. Extra Gold Buildings ⚡ 3. Faster Build Boosts 🌈 4. More Super Buildings Stay tuned for more updates!🙌 SHOUTOUT to mayors grinding hard! 🏆 FREE GIFT BAG CODE:10KLikes 15000 Likes 🎪Key Features ⏳Offline Growth: Your city keeps thriving while you’re away! Groundhog Bros are busy rolling in life stuff! Weekly updates still coming, However... cover your hearts— we're brewing a surprise big update! 🚀Start now—grow a world-class city!
Last updated by the developer 23 Jul 2026, 09:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:04 | 96 | no change |
| 14 Aug 2026, 07:04 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.