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Mage's Rise

Mage's Rise

A Roblox experience owned by Time Concept Games.

SimulatorENincrementalmagicsimulator

Description (written by the developer; not a statement by this register)

Welcome to a brand new incremental simulator -🧙‍♂️ Mage's Rise! UPDATES EVERY WEEK! Game benefits: 🔥 Experience the new Force Wave mechanic - a completely unique destruction system that makes you feel like a real mage! 🌍 Explore stunning, diverse worlds: each of the worlds has its own unique mechanic! 🧥 Unlock dozens of unique magic cloaks and staffs 🎁 A lot of different free rewards! Play the game and get OP pets for FREE! Premium users get +50% to magic power per click! 🕹️ How to play: ✨ Click to gain Magic Power 💥 Complete challenges and destroy crystals to get coins 🧙 Collect pets, staffs and cloaks to become the best magician ever! Tags: Mage, wizard, friends, fun, collect, pets, spell, magic, incremental, simulator, stars, colorful, destruction, rebirth

Last updated by the developer 30 Apr 2026, 20:36 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
159,771
lifetime visits
90%
liked (1,758 👍 / 194 👎)
1,422
favourites (8.9 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
499 R$
+8Pet
499 R$
Mega Luck
299 R$
Triple Hatch
299 R$
Double Coins (Crystals)
249 R$
Double Coins (Challenges)
249 R$
+4Pet
249 R$
2x Magic Power
199 R$
Luck
199 R$
Auto Hatch
169 R$
+ 100 Storage Space
99 R$
+1Pet
69 R$
+50 Storage Space
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:2390no change
15 Aug 2026, 06:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.