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[πŸš€] Launch to SPACE!

[πŸš€] Launch to SPACE!

A Roblox experience owned by Launch to Space!.

SimulatorENspace flightupgrade simulatordistance record

[πŸš€] Launch to SPACE! is a simulator experience created on 2025-05-19. The game has recorded 3,225,276 lifetime visits and 31,115 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description highlights gameplay involving launching, flying through worlds, upgrading gear, and unlocking pets.

Description (written by the developer; not a statement by this register)

Welcome to Launch to SPACE! πŸ›«πŸ’₯ How to Play: πŸ’₯ LAUNCH πŸ’₯ πŸš€ FLY THROUGH WORLDS πŸš€ πŸ’° UPGRADE πŸ’° 🌎 Unlock NEW WORLDS 🌎 Launch from a cannon, soar through worlds, and crash in style! Upgrade your gear, unlock pets, and chase record distances. How far can you fly before the fall? NEW CODES: "LABUBU" , "2MPLAYS" Tags: Fly, Jump, Jetpack, Training, Speed, Simulator, Wings, Climb, Fall, Tower, Highest, Flying, Brainrot,

Last updated by the developer 14 Jun 2026, 21:48 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
3,225,276
lifetime visits
91%
liked (2,027 πŸ‘ / 199 πŸ‘Ž)
31,116
favourites (9.6 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

BombardinoJetPack
299 R$
2x Wing Collection
249 R$
SoloWings
249 R$
ChickenJockeyJetPack
249 R$
2x Movement Speed
249 R$
Ultra Luck
129 R$
TralalaJetPack
99 R$
TungTungJetPack
99 R$
Super Luck
79 R$
3+ Pet Equip
49 R$
Fast Hatch
39 R$
Luck
39 R$
3x Hatch
39 R$
+150 Pet Storage
29 R$
+50 Pet Storage
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Billion Β· progression0 Β· 0.00% win
Trillion Β· progression0 Β· 0.00% win
Thousand Β· other0 Β· 0.00% win
Million Β· progression0 Β· 0.00% win
Quadrillion Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 β€” 91 % liked3 September 2026 β€” 91 % liked23 September 2026 β€” 91 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 05:2091no change
3 Sept 2026, 05:1891no change
14 Aug 2026, 05:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.