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The Suburbs

The Suburbs

A Roblox experience owned by Genius Games Inc.

ShooterENPvPfirearmsalpha

The Suburbs is a shooter experience created on 2025-05-19. It has recorded 857,088 lifetime visits and 18,029 favorites. The game holds a 60% like percentage. Currently, zero players are active. The experience features 36 primary and 37 secondary firearms. It supports Mobile, Tablet, PC, Xbox, and PlayStation platforms.

Description (written by the developer; not a statement by this register)

This game is in Alpha [Expect Bugs]. This game is based around firearms. It's not a finished game but is meant to be a fun PvP game. This game is inspired by [REALISTIC HOOD TESTING]. [How to Play] - Get a random Primary and Secondary gun when spawning in. - Get kills to unlock new permanent guns. - Battle against players to be the best. - Controls are in the [📄Controls] menu. [Gun Count] Primary - 36 Secondary - 37 [Supported On] Mobile, Tablet, PC, Xbox, and PlayStation. New guns will be added Friday! Like and Favorite for updates! [May be laggy on lower-end devices.] If you encounter any bugs, encounter exploiters, or even have a suggestion, please join our community server!

Last updated by the developer 18 Jan 2026, 15:39 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
857,088
lifetime visits
60%
liked (832 👍 / 566 👎)
18,059
favourites (21.1 per 1k visits)
19 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Switch Pack
349 R$
Draco Pack
249 R$
ARP Pack
249 R$
Glock Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other446,161 · 100.0% win
First Kill · other278,157 · 8.9% win
Meet The Creator · welcome94 · 0.00% win
Killed The Creator · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.514 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:4960+1
13 Oct 2026, 19:4859no change
3 Oct 2026, 19:4759no change
23 Sept 2026, 19:4659no change
13 Sept 2026, 19:0159-1
3 Sept 2026, 18:5060no change
24 Aug 2026, 16:4960no change
14 Aug 2026, 16:4860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.