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Grow Your Gubby

Grow Your Gubby

A Roblox experience owned by Locked In Games x Vliccs.

SimulatorENevolutiongrowthmultiplayer

Description (written by the developer; not a statement by this register)

🔴 Welcome to Grow Your Gubby! 🔴 😂 Play as Gubby 😂 😋 Eat blobs on the ground to grow bigger 😋 ⚔️ Eat Gubbys smaller than you ⚔️ 🪙 Use coins to unlock rare hats 🪙 🏆 Become the Biggest Gubby 🏆 📅 Join the Group to get +10,000 starting size! 📅 https://www.roblox.com/communities/35600818/Locked-In-Games-x-Vliccs#!/about

Last updated by the developer 19 Jun 2025, 08:42 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
130,294
lifetime visits
75%
liked (413 👍 / 138 👎)
15,197
favourites (116.6 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Zone (x5 Blobs)
399 R$
x2 Coins
349 R$
x2 Size
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome101,358 · 0.00% win
10K SIZE · other79,546 · 0.00% win
KILLER · other58,891 · 0.00% win
50K SIZE · other36,663 · 0.00% win
100K SIZE · other24,883 · 0.00% win
500K SIZE · progression11,790 · 0.00% win
1M SIZE · other9,063 · 0.00% win
5M SIZE · other4,026 · 0.00% win
10M SIZE · progression2,812 · 0.00% win
50M SIZE · progression1,321 · 0.00% win
100M SIZE · progression1,007 · 0.00% win
1B SIZE · other497 · 0.00% win
1T SIZE · other131 · 0.00% win
1QA SIZE · other74 · 0.00% win
1QI SIZE · other45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.