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Grow a Tower

Grow a Tower

A Roblox experience owned by Sejahtera Obby.

ObbyENtower obbysurvival chaosrandom disasters

Description (written by the developer; not a statement by this register)

🍓Grow A Tower🍓 Welcome to Grow A Tower! The chaotic tower obby where every 30 seconds, the world tries to end you! 😱 Climb through parkour stages as the tower grows higher and higher… But wait, what's that? Oh no... ACID RAIN?! ☠️ Here comes a TORNADO! 🌪️ BLOOD MOON rising... you better hide! 🌕🩸 Or maybe... just maybe... a METEOR SHOWER?! ☄️🔥 💥 Every 30 seconds = a new random disaster. Can you survive all the way to the top? 👍 Like the game if you made it past at least ONE event alive. (be honest 😤) 🎮 Play solo or with friends, scream together when the tower says “no.” Tags: obby, tower, parkour, minigames, troll, disaster, chaos, meteor, tornado, garden, acid rain, grow tower, survive, goofy, challenging

Last updated by the developer 11 Dec 2025, 11:07 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
1,561
lifetime visits
85%
liked (22 👍 / 4 👎)
13
favourites (8.3 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
499 R$
Gravity Coil
299 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,153 · 0.00% win
Finished · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.