Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Collect All Brainrots

Collect All Brainrots

A Roblox experience owned by Species evolution.

SimulatorENcollectionsimulationbrainrot meme

Collect All Brainrots is a simulator experience created on 2025-05-20. The game has recorded 2,191,949 lifetime visits and 34,931 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The experience focuses on collecting and integrating items to achieve higher levels.

Description (written by the developer; not a statement by this register)

Code:nicegame Collect Brainrots is a collection simulation game.! Defeat the fruits to gain the gold coins! Hatching eggs to gain Brainrots! Integrate to achieve a higher level of Brainrots! Complete the task to unlock the medal.

Last updated by the developer 26 May 2026, 06:34 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
2,191,949
lifetime visits
94%
liked (3,097 👍 / 187 👎)
34,900
favourites (15.9 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip
599 R$
Coin+50%
488 R$
Pet Slot +2
488 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kill Fruit I · other72,816 · 0.00% win
Earn Coins I · other71,074 · 0.00% win
Collect Pets I · collection51,393 · 0.00% win
Earn Coins II · other48,863 · 0.00% win
Kill Fruit II · other48,751 · 0.00% win
Finish Tasks I · other47,315 · 0.00% win
Collect Pets II · collection30,505 · 0.00% win
Collect Pets III · collection13,805 · 0.00% win
Earn Coins III · collection12,137 · 0.00% win
Finish Tasks II · other11,952 · 0.00% win
Kill Fruit III · other6,008 · 0.00% win
Finish Tasks III · progression3,729 · 0.00% win
Collect Pets IV · collection3,519 · 0.00% win
Earn Coins IV · other1,825 · 0.00% win
Finish Tasks IV · progression779 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:4794no change
13 Oct 2026, 11:4594no change
14 Aug 2026, 08:3894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.