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Unknown

A Roblox experience owned by > unknown.

AdventureENsurrealexplorationyume nikki

Description (written by the developer; not a statement by this register)

inspired by yume nikki, late july, midsummer, > home

Last updated by the developer 2 Oct 2025, 09:25 UTC.

0
playing (measured 25 Aug 2026, 07:21 UTC)
1,009
lifetime visits
63%
liked (20 👍 / 12 👎)
30
favourites (29.7 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate+
200 R$
Donate ~_~
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach the sky · progression66 · 0.00% win
Fresh Meat · other31 · 0.00% win
I WANT TO USE HEIKA · other26 · 0.00% win
Indomitable Human Spirit · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63696625 August 2026 — 69 % liked15 September 2026 — 67 % liked26 September 2026 — 63 % liked16 October 2026 — 63 % liked25 August 202616 October 2026
4 measurements spanning 51 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 02:3563no change
26 Sept 2026, 02:3363-4
15 Sept 2026, 01:4667-2
25 Aug 2026, 22:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.